Korkut, Safak

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Safak
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Korkut, Safak

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Publikation

Investigating the effects of headset-based Virtual Reality against desktop-based video experience in a long-term comparative study

2018, Korkut, Safak, Marchiori, Elena, Cantoni, Lorenzo

The research objective of this study is to investigate what are the effects of Virtual Reality (VR) experiences compared to other digital channels over time. This research line deals with the concept of consequences of VR (Jung and tom Dieck, 2018), intended as the investigation of users’ perceptions generated by the exposure to VR contents. That is, attitude change and behavioral responses such as intention to visit (Tussyadiah et al., 2018, Marchiori et al., 2018); VR effects for marketing and promotions, sales and distribution (Gibson & O'Rawe, 2018; Huang et al., 2016; Moorhouse et al., 2018; Williams & Hobson, 1995); additional revenue generation (Radde, 2017; Tromp, 2017); as well as sustainability and the preservation of heritage (Guttentag, 2010; Williams, 2006).

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Publikation

Sensor-Based Tracking and Big Data Processing of Patient Activities in Ambient Assisted Living

2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf

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Publikation

Tourney How to Gamify Learning with Design and Technology

2014-10-10T00:00:00Z, Korkut, Safak, Hil, Darjan, Jäger, Janine, Dornberger, Rolf

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Publikation

BioTourney: Gamifying a Biology Class by Applying a Content-Independent Learning Game Framework

2016-10-06, Korkut, Safak, Jäger, Janine, Dornberger, Rolf

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Publikation

Innovative learning design: experiences from gadget workshops in business informatics classes

2016-06, Jäger, Janine, Korkut, Safak, Dornberger, Rolf

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Publikation

Healthcare Assessment Questions Automatically Answered Using Non-Invasive, Ambient Sensors

2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf

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Publikation

Success Factors of Online Learning Videos

2014-11-14T00:00:00Z, Diwanji, Prajakta, Puthur Simon, Bindu, Märki, Michael, Korkut, Safak, Dornberger, Rolf

Abstract Videos have emerged as a dominant medium for educational purposes in many Massive Open Online Course (MOOC) platforms. Online learning videos are visual components of the online learning platforms. They are particularly interesting for students who are visual learners and who learn best by watching the short format engaging videos rather than by just reading or listening to course materials. The paper focuses on the categorization of factors that are responsible for the success/popularity of online learning videos. The research is based on the literature review and video observations of the MOOC platforms, in particular of the Khan Academy and Coursera. In this paper, we propose a tabular and a spider graph as a condensed overview of categories that should commonly be utilized by the online learning video production to make them successful.