Browsing by Author "Taiar, Redha"
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- PublicationBlockchain-based healthcare data management: current practices and opportunities ahead(Springer, 2021) Kondova, Galia; Kalra, Jay; Lightner, Nancy J.; Taiar, Redha [in: Advances in Human Factors and Ergonomics in Healthcare and Medical Devices. Proceedings of the AHFE 2021 Virtual Conference on Human Factors and Ergonomics in Healthcare and Medical Devices, July 25-29, 2021, USA]This work studies the types of data stored in electronic health records (EHRs) and the associated data management practices. In addition, it explores blockchain as a technology that could facilitate trusted and privacy-preserving patient data sharing and access control management as demonstrated in several EHRs projects applying blockchain. Moreover, the paper discusses the perspective of a future adoption of a blockchain-based self-sovereign identity (SSI) in EHRs data management that could be the road ahead to ensure a patient-centric trusted data management.04B - Beitrag Konferenzschrift
- PublicationImmersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training(AHFE Open Access, 2023) Christ, Oliver; Deuber, Michelle; Gächter, Anina; Guedel, Jordin; Papageorgiou, Andreas; Ahram, Tareq; Taiar, Redha [in: Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications]The combination of immersive virtual reality and sport has garnered significant attention in the academic world and the industry domains. There is a decent amount of literature that shows positive effects but also critical voices when it comes to learning and wellbeing in a virtual world during work out. In our study we postulate the hypothesis that subjects with a higher degree of predisposition in simulation sickness will show higher values in all three subscales of the simulation sickness questionnaire (SSQ) while doing exercise with sports gear with moveable parts in a fully immersive VR application than subjects with lower degrees of predisposition in motion sickness. However, our data did not support the hypothesis. Surprisingly, we even found a disproportionate significant improvement in the oculomotor subscale of the SSQ. These results are being discussed and further studies are being suggested.04B - Beitrag Konferenzschrift
- PublicationMay I show you the route? Developing a service robot application in a library using design science research(Springer, 2021) Sabbioni, Giordano; Zhong, Jia; Jäger, Janine; Schmiedel, Theresa; Ahram, Tareq; Taiar, Redha [in: Human Interaction, Emerging Technologies and Future Systems V. Proceedings of the 5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021, August 27-29, 2021 and the 6th IHIET: Future Systems (IHIET-FS 2021), October 28-30, 2021, France]The present study demonstrates the ongoing development of a service robot application in a campus library through the application of Design Science Research (DSR) combined with user-centered design (UCD). In particular, we involved librarians and co-created an application solution addressing two use cases: giving directions to a desired subject area/book and providing recommendations for an event/book. Additionally, we involved potential end users to evaluate the robot artifact through an onsite usability test (N = 14) already within the design cycle. This process resulted in a successful application of the robot artifact for the identified use cases and shows feasibility of combining DSR with UCD.04B - Beitrag Konferenzschrift
- PublicationProgressive Intensity of Human-Technology Teaming(Springer, 2021) Wäfler, Toni; Ahram, Tareq; Taiar, Redha [in: Human Interaction, Emerging Technologies and Future Systems V, Proceedings of the 5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021, August 27-29, 2021 and the 6th IHIET: Future Systems (IHIET-FS 2021), October 28-30, 2021, France]04B - Beitrag Konferenzschrift
- PublicationSocial Robots: Development and Evaluation of a Human-Centered Application Scenario(Springer Nature, 2019) Schulze, Hartmut; Kaufmann, Kaspar; Ziakas, Eleni; Catanzariti, Marco; Stoppa, Giancarlo; Burkhard, Roger; Tanner, Alexandra; Ahram, Tareq; Taiar, Redha; Colson, Serge; Choplin, Arnaud [in: Human Interaction and Emerging Technologies. IHIET 2019]This study aimed to develop and evaluate an application scenario for the use of a social robot, following a human-centered design approach. The social robot, which assisted the reception desk staff of a hotel by answering simple, repetitive and time-consuming questions (e.g. parking information, directions), was perceived predominantly positive by employees and guests of the hotel. However, the results suggested that to effectively reduce the employees’ workload and to provide a reliable source of information for the guest, the robot had to work on a high level of autonomy and technological stability. Additionally, the use of a social robot may estrange guests and employees alike, as they prefer human interaction or are fearful of job loss, respectively. An early inclusion of the employees in the design process has shown to reduce fears and increase acceptance towards the social robot and its integration into the workforce.04B - Beitrag Konferenzschrift
- PublicationSymbols and Functions in Human Machine Interface: Are Google Icons a Possible Solution for Intercultural Usability?(Springer, 03.04.2020) Christ, Oliver; Papageorgiou, Andreas; Mutuura, Kamalatharsi; Ahram, Tareq; Taiar, Redha; Gremeaux-Bader, Vincent; Aminian, Kamiar [in: Human Interaction, Emerging Technologies and Future Applications II. Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2020), April 23-25, 2020, Lausanne, Switzerland]We explored the possibility of taking icons from Android Smartphones, for the use in graphical user interfaces (GUI) in bakery sheeter. This idea was generated from the fact that Android Smartphones are sold worldwide and that the icons used in the menu should have a degree of popularity that most people could deal with. With this research question in mind we created a mixed method design for the study (qualitative and quantitative data). Results show that some icons were able to represent basic navigation function in industrial machines.04B - Beitrag Konferenzschrift
- PublicationTraining in Immersive Virtual Reality: A Short Review of Presumptions and the Contextual Interference Effect(Springer, 03.04.2020) Christ, Oliver; Ziegler, Cyrill; Hirschi, Andreas; Genovese, Rosina; Papageorgiou, Andreas; Ahram, Tareq; Taiar, Redha; Gremeaux-Bader, Vincent; Aminian, Kamiar [in: Human Interaction, Emerging Technologies and Future Applications II. Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2020), April 23-25, 2020, Lausanne, Switzerland]The increase of shipped consumer immersive virtual reality (IVR) up to 6 million units in 2019 shows the increasing popularity of this medium. Invests of 8 billion dollars are anticipated in the next five years for the training sector. With the development the question arise, what effects and advantages can be expected using IVR in human training? This paper reviews three important areas, when it comes to the design of immersive virtual reality trainings: 1. cognitive load, 2. spatial imagination and the contextual interference effect.04B - Beitrag Konferenzschrift
- PublicationValidation of Driving Simulation in a Virtual Reality Setting: The Effects of Age, Sex and Simulation Technology on Driving Behavior(Springer, 03.04.2020) Christ, Oliver; Kaufmann, Kaspar; Wehrli, Simon; Mistretta, Emanuel; Arisona, Stefan; Wyssenbach, Thomas; Schubiger, Simon; Tareq, Ahram; Taiar, Redha; Gremeaux-Bader, Vincent; Aminian, Kamiar [in: Human Interaction, Emerging Technologies and Future Applications II. Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2020), April 23-25, 2020, Lausanne, Switzerland]Rapid progress in virtual reality technology empowers immersive and naturalistic driving simulations also for low budget. The technology enables researcher with the means to test different variables in road traffic riskless and reproducible. In real traffic scenarios, differences in driving behavior and safety related-perception can be observed. The object of our study was to develop a low-budget driving simulation environment and to enable a riskless testing of future traffic scenarios.04B - Beitrag Konferenzschrift