Wahbeh, Wissam
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Human height estimation from highly distorted surveillance image
2021-10-01, Tosti, Francesco, Nardinocchi, Carla, Ciampini, Claudio, Marsella, Maria, Lopes, Pierpaolo, Giuliani, Samuele, Wahbeh, Wissam
Video surveillance camera (VSC) is an important source of information during inves- tigations especially if used as a tool for the extraction of verified and reliable foren- sic measurements. In this study, some aspects of human height extraction from VSC video frames are analyzed with the aim of identifying and mitigating error sources that can strongly affect the measurement. More specifically, those introduced by lens distortion are present in wide-field-of-view lens such as VSCs. A weak model, which is not able to properly describe and correct the lens distortion, could introduce sys- tematic errors. This study focuses on the aspect of camera calibration to verify human height extraction by Amped FIVE software, which is adopted by the Forensic science laboratories of Carabinieri Force (RaCIS), Italy. A stable and reliable approach of cam- era calibration is needed since investigators have to deal with different cameras while inspecting the crime scene. The performance of the software in correcting distorted images is compared with a technique of single view self-calibration. Both approaches were applied to several frames acquired by a fish-eye camera and then measuring the height of five different people. Moreover, two actual cases, both characterized by common low-resolution and distorted images, were also analyzed. The height of four known persons was measured and used as reference value for validation. Results show no significant difference between the two calibration approaches working with fish-eye camera in test field, while evidence of differences was found in the measure- ment on the actual cases.
Digital twinning of the built environment. An interdisciplinary topic for innovation in didactics
2020-08-03, Wahbeh, Wissam, Kunz, Dominique, Hofmann, Joachim, Bereuter, Pia, Wahbeh, Wissam
The concept of a Digital Twin (DT) takes an increasingly important role in the construction industry and related research fields. It is a concept associated with Industry 4.0; however, the scientific literature does not provide a unique and clear definition of this concept. This paper aims to analyse the definitions of the digital twin to clarify this concept in the related fields of architecture, engineering and construction (AEC). Moreover, this work proposes and employs the concept of a Digital Twin as an objective for a project-based learning approach in a didactical setting. As an interdisciplinary approach, this work demonstrates the potential impact on the traditional didactical frameworks in the educational domain of construction and its value as an opportunity to introduce interdisciplinary expertise to all students in these fields. This work presents a use case applying the concept at the School of Architecture, Civil Engineering and Geomatics of FHNW.
Parametric modelling approach to reconstructing architectural indoor spaces from point clouds
2021-06-30, Wahbeh, Wissam, Wahbeh, Wissam
Abstract. In this paper, some outcomes of a research project which aims to introduce automation to speed up modelling of architectural spaces based on point clouds are presented. The main objective of the research is to replace some manual parametric modelling steps with automatic processes to obtain editable models in BIM-ready software and not to generate non-parametric IFC (Industry Foundation Classes) models. An approach of automation using visual programming for interior wall modelling based on point clouds is presented. The pipeline and the different concepts represented in this paper are applicable using different programming languages but here the use of Rhinoceros as a modelling software and its open-source visual programming extension "Grasshopper" is intentional as it is in common use for parametric modelling and generative design in architectural practice. In this research, it is assumed that there is a predominance of three mutually orthogonal directions of the walls in the interior spaces to be analysed, which is the case of most indoor spaces.
Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
2021-06-17, Wahbeh, Wissam, Ammann, Manuela, Nebiker, Stephan, van Eggermond, Michael, Erath, Alexander, Wahbeh, Wissam
With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.