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dc.contributor.authorBedö, Viktor
dc.contributor.editorde Lange, Michiel
dc.contributor.editorde Waal, Martijn
dc.date.accessioned2019-07-01T14:50:04Z
dc.date.available2019-07-01T14:50:04Z
dc.date.issued2019
dc.identifier.isbn978-981-13-2694-3
dc.identifier.urihttp://hdl.handle.net/11654/27742
dc.description.abstractStreet games are predominantly physical games played in the streets, incorporating the built urban environment, spatial layout, social and political characteristics of urban sites into the gameplay. This paper outlines how rapid street game design and playing street games are means of knowledge generation for urban change. To develop the argument, it looks first at implicit aspects of design knowledge in an iterative design process. It then explores the role of explicit and implicit rulesingamedesignaswellastheconceptofthemagiccirclethatincorporatesboth the game design and the context of the actual urban site. Game design examples underpin the exploratory and prototyping aspects of street game design.
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofThe Hackable City. Digital Media and Collaborative City-Making in the Network Society
dc.accessRightsAnonymous
dc.subjectStreet Game
dc.subjectImplicit Knowledge
dc.subjectPrototyping magic circle
dc.subjectRapid Game Design
dc.subject.ddc700 - Künste und Unterhaltungde
dc.titleRapid Street Game Design: Prototyping Laboratory for Urban Change
dc.type04 - Beitrag Sammelband oder Konferenzschrift
dc.spatialSingapore
dc.audienceScience
fhnw.publicationStatePublished
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.InventedHereNo
fhnw.PublishedSwitzerlandNo
fhnw.pagination51-65
fhnw.IsStudentsWorkno


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