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dc.contributor.authorSchubert, Petra
dc.date.accessioned2015-10-05T15:41:24Z
dc.date.available2015-10-05T15:41:24Z
dc.date.issued2005-01-01T00:00:00Z
dc.identifier.urihttp://hdl.handle.net/11654/9164
dc.identifier.urihttp://dx.doi.org/10.26041/fhnw-3084
dc.description.abstractCommunities (especially virtual communities) of Interest have been the focus of substantial discussion in academic literature. This paper addresses Communities of Interest within the leisure industry and discusses possible business models for the parties operating the platform. The described community platform is an innovative value added service concept for a mobile coordination support for individuals ? A Mobile Community Support System. In this paper we extend the discussion about mobile communities to hybrid communities. The communities are hybrid in two ways: they use two different access channels, the Web and mobile devices, and they are built on real-world leisure communities that constitute themselves in the form of buddy lists in the virtual world of an ICT supported platform. The discussion on possible business models is concluded with some final remarks about future research.
dc.language.isoen_UK
dc.accessRightsAnonymous
dc.subjectE-Business
dc.subjectVirtual Communities
dc.subject.ddc330 - Wirtschaft
dc.subject.ddc005 - Computer Programmierung, Programme und Daten
dc.titleBusiness Models for Mobile Communities.
dc.type04 - Beitrag Sammelband oder Konferenzschrift
dc.subtitleProceedings of the 38th HICSS Conference, Hawaii
dc.volume2005
dc.spatialHawaii
dc.eventProceedings of the 38th HICSS Conference, Hawaii
dc.audienceSonstige
fhnw.publicationStateVeröffentlicht
fhnw.ReviewTypeKein Peer Review
fhnw.InventedHereunbekannt
fhnw.pagination


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