Jayalath, JanakaEsichaikul, Vatcharaporn2024-05-282024-05-2820222211-16702211-166210.1007/s10758-020-09466-2https://irf.fhnw.ch/handle/11654/43196en330 - WirtschaftGamification to enhance motivation and engagement in blended eLearning for technical and vocational education and training01A - Beitrag in wissenschaftlicher Zeitschrift91-118