Applewhite, TimothyKaufmann, RogerDornberger, RolfHanne, Thomas2024-04-222024-04-222021978-1-7281-8683-2978-1-7281-8682-5978-1-7281-8684-910.1109/ISCMI53840.2021.9654859https://irf.fhnw.ch/handle/11654/43249This paper presents an improved controller based on Ant Colony Optimization for the ghost team of Ms. Pac-Man. The controller is an enhanced version of fairGhosts which is based on the ghostAnt framework. Various improvements were implemented in terms of parameters and concepts. Especially for the explorer ants, fairGhosts uses a simplified version, as the exact reasoning for the proposed concepts could not be determined in the ghostAnt framework. In this paper, two new types of ghost teams are proposed after the modifications were conducted: powerGhosts and defensiveGhosts. powerGhosts take into account the power pill aspect for stopping criteria and solution quality of the explorer ants, and defensiveGhosts additionally involve a threshold of Ms. Pac-Man’s distance to the nearest power pill for the hunter ants, so as not to be caught easily. Test results show that the powerGhosts version shows on average 15% better results than the initial fairGhosts setup, while defensiveGhosts performs equal or slightly worse than the initial implementation. It can be concluded that including the power pill aspect in the explorer ants concept shows an improved performance of the ghost team. On the other hand, the concept of distancing ghosts from Ms. Pac-Man when she is near a power pill did not result in any significant improvement.en330 - WirtschaftpowerGhosts & defensiveGhosts – Enhanced ghost team controller based on Ant Colony Optimization for Ms. Pac-Man04B - Beitrag Konferenzschrift139-144