Bapst, MarvinZürcher, MelissaTrovatelli, DarioSingh, JankoNohl, Sandro2023-12-222023-12-222021https://irf.fhnw.ch/handle/11654/41247The client wished to differentiate itself in the logistics and warehouse automation industry by implementing gamification as part of their marketing communication strategy which already included brand awareness and user involvement. The overarching objective of this project was for the client to be perceived by its target audience as a smart, innovative and technology-driven provider. To achieve this the project was expected to develop a use case or application specifically tailored to the client's target audience and based on current academic and practice-relevant findings.en330 - WirtschaftGamification: How to develop a brand experience in the B2B environment11 - Studentische Arbeit