Mancuso, Marco CarmeloLaurenzi, EmanueleHinkelmann, KnutLópez-Pellicer, Francisco J.Polini, Andrea2025-02-132023978-3-031-43125-8978-3-031-43126-5https://doi.org/10.1007/978-3-031-43126-5_10https://irf.fhnw.ch/handle/11654/48433In this paper, we present AOAME4UserStories, a modelling and ontology-based approach that enables the creation of visual user stories grounded in a knowledge graph. The approach includes an ontology-based domain-specific modelling language - User Story Modelling & Notation (USMN) - and resolves the problem of creating inconsistent user stories in agile software development methodologies such as Scrum. The Design Science Research methodology was followed for the creation of USMN and its implementation in the modelling tool AOAME. The evaluation was conducted by first creating a visual user story reflecting a real-world use case and then by proving the consistent production of knowledge graphs for the given visual story.en330 - WirtschaftAn approach for knowledge graphs-based user stories in agile methodologies04B - Beitrag Konferenzschrift133-141