Wespi, RafaelSchwendimann, LukasNeher, AndreaBirrenbach, TanjaSchauber, Stefan K.Manser, TanjaSauter, Thomas C.Kämmer, Juliane E.2024-09-242024-09-2420242059-062810.1186/s41077-024-00309-zhttps://irf.fhnw.ch/handle/11654/47374https://doi.org/10.26041/fhnw-10316<jats:title>Abstract</jats:title><jats:sec> <jats:title>Background</jats:title> <jats:p>Inadequate collaboration in healthcare can lead to medical errors, highlighting the importance of interdisciplinary teamwork training. Virtual reality (VR) simulation-based training presents a promising, cost-effective approach. This study evaluates the effectiveness of the Team Emergency Assessment Measure (TEAM) for assessing healthcare student teams in VR environments to improve training methodologies.</jats:p> </jats:sec><jats:sec> <jats:title>Methods</jats:title> <jats:p>Forty-two medical and nursing students participated in a VR-based neurological emergency scenario as part of an interprofessional team training program. Their performances were assessed using a modified TEAM tool by two trained coders. Reliability, internal consistency, and concurrent validity of the tool were evaluated using intraclass correlation coefficients (ICC) and Cronbach’s alpha.</jats:p> </jats:sec><jats:sec> <jats:title>Results</jats:title> <jats:p>Rater agreement on TEAM’s leadership, teamwork, and task management domains was high, with ICC values between 0.75 and 0.90. Leadership demonstrated strong internal consistency (Cronbach’s alpha = 0.90), while teamwork and task management showed moderate to acceptable consistency (alpha = 0.78 and 0.72, respectively). Overall, the TEAM tool exhibited high internal consistency (alpha = 0.89) and strong concurrent validity with significant correlations to global performance ratings.</jats:p> </jats:sec><jats:sec> <jats:title>Conclusion</jats:title> <jats:p>The TEAM tool proved to be a reliable and valid instrument for evaluating team dynamics in VR-based training scenarios. This study highlights VR’s potential in enhancing medical education, especially in remote or distanced learning contexts. It demonstrates a dependable approach for team performance assessment, adding value to VR-based medical training. These findings pave the way for more effective, accessible interdisciplinary team assessments, contributing significantly to the advancement of medical education.</jats:p> </jats:sec>en600 - Technik610 - Medizin und GesundheitTEAMs go VR - validating the TEAM in a virtual reality (VR) medical team training01A - Beitrag in wissenschaftlicher Zeitschrift38