Frei, Lena2024-02-092024-02-092023-01-28https://irf.fhnw.ch/handle/11654/43992As society faces various socio-ecologic problems, speculation can be used as a critical practice to build on existing biases and confront dissonances. How can games encourage the players to be creative and critically reflect on the human condition, society, and their relationship to nature and technology? There is something about the human play drive that is deeply connected to our ways of experiencing and shaping the world. Through play, we can cultivate a new way of looking at, depicting, and engaging with the world and generate non-paranoid imaginations where ambiguity and diversity are at home.enSpeculative designCritical gamesGamesFuture700 - Künste und UnterhaltungGames as Speculative Tools06 - Präsentation