Christ, OliverZiegler, CyrillHirschi, AndreasGenovese, RosinaPapageorgiou, AndreasAhram, TareqTaiar, RedhaGremeaux-Bader, VincentAminian, Kamiar2021-01-042021-01-042020-04-03978-3-030-44267-5https://irf.fhnw.ch/handle/11654/31929https://doi.org/10.26041/fhnw-3590The increase of shipped consumer immersive virtual reality (IVR) up to 6 million units in 2019 shows the increasing popularity of this medium. Invests of 8 billion dollars are anticipated in the next five years for the training sector. With the development the question arise, what effects and advantages can be expected using IVR in human training? This paper reviews three important areas, when it comes to the design of immersive virtual reality trainings: 1. cognitive load, 2. spatial imagination and the contextual interference effect.enImmersive virtual reality trainingContextual interference effectTraining design150 - PsychologieTraining in Immersive Virtual Reality: A Short Review of Presumptions and the Contextual Interference Effect04B - Beitrag Konferenzschrift328-333