Schaffner, Dorothea

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Schaffner
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Dorothea
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Schaffner, Dorothea

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Gerade angezeigt 1 - 8 von 8
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (Transportation Research Board, 01.01.2024) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combating noise emissions. For this reason, more and more cities across the world reduce speed limits urban in roads to 30 km/h (20 mph). According measures are implemented in major urban areas in Europe (e.g. Paris, Brussels) and the U.S. (e.g. New York City, Seattle). For the implementation of speed reductions main roads are of particular interest. Main roads in urban areas are different from residential roads in several ways, including, but not limited to the type of trips, vehicular mix and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of main roads in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    04B - Beitrag Konferenzschrift
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (11.05.2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion the reduction of the speed limit on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to type of trips, type of vehicles and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    06 - Präsentation
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (05/2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion to reduce speed limits on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to the type of trips, vehicular mix and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    04B - Beitrag Konferenzschrift
  • Publikation
    Quantifizierung der Wirkung von Elementen des Strassenraumes auf die gefahrene Geschwindigkeit
    (Bundesamt für Strassen (ASTRA), 12/2022) Schaffner, Dorothea; Studer, Nora; Kaufmann, Kaspar; Yildirimlar, Okan; Erath, Alexander; van Eggermond, Michael; Kalunder, Madlaina; Schubiger, Simon; Hüsser, Cloe; Zirn, Andrea; Schweizer, Nina; Gasser, Yves; Fischer, Raffael; Lauper, Severin
    05 - Forschungs- oder Arbeitsbericht
  • Publikation
    Pool More, Drive Less: An In-Depth Qualitative Investigation of Barriers and Motivators of Ride-Pooling in Autonomous Vehicles
    (2022) Stefanelli, Annalisa; Haiderer, Nicole; Studer, Nora; Schaffner, Dorothea; Erath, Alexander; van Eggermond, Michael
    Ride-pooling (RP) in autonomous vehicles (AVs) has the potential to combine the sustainability of public transport with the comfort of a private car. In our study we investigated consumers’ acceptance of RP in AVs through in-depth qualitative interviews, identifying relevant barriers and motivators of using this new mobility service.
    04B - Beitrag Konferenzschrift
  • Publikation
    Studying bicyclists’ perceived level of safety using a bicycle simulator combined with immersive virtual reality
    (Elsevier, 2021) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W. [in: Accident Analysis & Prevention]
    There is a need for methods that provide a better understanding of bicyclists’ perceived safety and preferences on currently unavailable and/or unknown bicycle facilities. Different survey methods have been used to study bicyclists’ behavior, experiences, and preferences; ranging from verbally described facilities to surveys including images and videos. Virtual Reality (VR) experiments blur the boundaries between stated preference (SP) surveys and revealed preference (RP) surveys and provide a realistic sense of design. This research introduces a novel research method in bicycling research and discusses the results of an experiment using a bicycle simulator combined with immersive VR. In total, 150 participants participated in this experiment and were asked about demographics and perceptions and preferences after bicycling in five different environments with an instrumented bicycle in VR. A 5 2 mixed design was used with bicycling environment as within-subject factor and pedestrian / traffic volume as between-subject factor. ANOVA tests revealed how each environment and ambient pedestrian / traffic volume affected perceived level of safety (PLOS) and willingness to bicycle (WTB). Pairwise comparison showed that participants felt safer bicycling on the segregated bicycle path compared to bicycling on the painted bicycle path on the road and roadside. There was no meaningful difference between WTB for less than 10 min and WTB for more than 10 min between bicycling on a painted bicycle path on the sidewalk and painted bicycle path on the road. PLOS and WTB ratings of men and women were not significantly different from each other. The older segment of the sample was more worried about roadside bicycling and bicycle commuters were more confident to ride on the roadside. Despite having several limitations, immersive 360-degree VR was found a powerful presentation tool to evaluate future street designs which can inform transport and urban planning.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Studying bicyclists’ perceived level of safety using a cycling simulator combined with immersive virtual reality
    (18.11.2019) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Joos, Michael; Schaffner, Dorothea; Axhausen, Kay W. [in: 8th International Cycling Safety Conference (ICSC 2019)]
    04B - Beitrag Konferenzschrift
  • Publikation
    Speed and space perception in virtual reality for bicycle research
    (2018) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W. [in: 7th International Cycling Safety Conference (ICSC 2018)]
    Survey methods for bicycle research have been evolved in time, ranging from conventional tel- ephone surveys, paper-based and web-based surveys, to in-depth Virtual Reality (VR) ones, all aiming to provide insights about diversity among behaviours (McNeil et al., 2015; Tilahun et al., 2007; Xu et al., 2017). The underlying criteria in all of the aforementioned methods is that re- spondents need to understand what they are valuing or they will make potentially wrong as- sumptions based on different experiences and frames of reference. VR allows for highly-detailed observations, accurate behaviour measurements, and systematic environmental manipulations under controlled laboratory circumstances. It therefore has the potential to be a valuable re- search tool to carry out behavioural experiments to study cyclists’ perception of safety and com- fort. In order to fully understand VR as a valid environmental representation, it is essential to examine to what extent not only user cognition and behaviour, but also if users’ experiences are analogous in real and virtual environments (Kuliga et al., 2015). The aim of this research is to find out how accurately participants perceive speed and distance of the passing vehicles and find out solutions to calibrate virtual environments, particularly for bicycle research. To this end, a VR experiment was devised that allows respondents to cycle through a variety of streets, and in which the passing speed and distance of passing vehicles - two are crucial variables influencing cyclists’ perception of environment - is varied.
    04 - Beitrag Sammelband oder Konferenzschrift