Torpus, Jan-Lewe

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Jan-Lewe
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Torpus, Jan-Lewe

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  • Publikation
    Medienanthropologie im Museum: eine Ausstellung als Forschungslabor
    (Universität Bern, 2013) Torpus, Jan-Lewe; Tobler, Beatrice; Wolfensberger, Rolf [in: Tsantsa]
    As a result of a practice-oriented research project, the Museum of Communication in Berne opened a new exhibition space entitled «Living Room of the Future» in Spring 2012. It is designed to complement the existing permanent exhibition «As Time Goes Byte» on the history of computing and digital culture. The new exhibition module not only addresses future computing technologies and their use but also forward-looking technologies. Within the framework of the research project, the authors conducted a user-centred evaluation of a prototype of the exhibition module, which was also conceived as a laboratory for practice-based media-anthropological studies. Specific test groups were observed during their visits to the exhibition and immediately afterwards interviewed about their experiences. The results of the evaluation were then converted into the final realisation of the exhibition. These findings represent valuable ethnographic evidence on the experiences of human beings with familiar and unfamiliar media at a time of increasing integration of everyday life with communication and information technologies.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    lifeClipper3 – An Augmented Walking Experience
    (IEEE, 2011) Torpus, Jan-Lewe; Tobler, Beatrice [in: Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality]
    lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.
    04B - Beitrag Konferenzschrift