Roos, Anna-Lena

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Roos
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Anna-Lena
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Roos, Anna-Lena

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Gerade angezeigt 1 - 10 von 23
  • Publikation
    How do enhanced videos support generative learning and conceptual understanding in individuals and groups?
    (Springer, 25.08.2023) Ruf, Alessia; Zahn, Carmen; Roos, Anna-Lena; Opwis, Klaus [in: Educational technology research and development]
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Stressors in online exams – Same same but different?
    (06/2023) Roos, Anna-Lena; Jeitziner, Loris Tizian; Zahn, Carmen
    04B - Beitrag Konferenzschrift
  • Publikation
    Interaktive entscheidungsabhängige Video-Lernumgebung für angehende Lehrpersonen
    (06/2023) Roos, Anna-Lena; Jeitziner, Loris Tizian; Bäuerlein, Kerstin; Mahler, Sara; Ruf, Alessia
    06 - Präsentation
  • Publikation
    Hybride und virtuelle Lernszenarien
    (08.11.2022) Roos, Anna-Lena; Jeitziner, Loris Tizian
    Synchron hybride Lernszenarien, bei denen ein Teil der Teilnehmenden vor Ort anwesend ist und gleichzeitig andere Teilnehmende online zugeschaltet sind, ermöglichen mehr Flexibilität und Anpassung an individuelle Lebenssituationen und können somit einen grossen Mehrwert für Lernende bieten. Dies gilt auch für virtuelle Lernräume, im Sinne kollaborativ nutzbarer 3D-Umgebungen. Damit hybride und virtuelle Lernszenarien erfolgreich sind, müssen sie jedoch methodisch-didaktisch und technisch sinnvoll geplant, vorbereitet und umgesetzt werden. Dr. Anna-Lena Roos und Loris Jeitziner geben in dieser Veranstaltung Einblicke in Ihre Erfahrungen bei der Konzeption und Umsetzung solcher Szenarien.
    06 - Präsentation
  • Publikation
    What if the computer crashes? Findings from an exploratory factor analysis on stressors in online exams
    (06/2022) Jeitziner, Loris Tizian; Roos, Anna-Lena; Ruf, Alessia; Zahn, Carmen
    The pandemic has forced higher education to shift from onsite to online environments. This novel situation may increase students’ exam stress and induce new stressors. In the present study, we identified stressors in online exams by conducting an exploratory factor analysis of a novel questionnaire. The analysis revealed five factors that categorize students’ experience of stress. Preliminary descriptive results suggest that possible system failures and social pressures cause the highest stress for students.
    04B - Beitrag Konferenzschrift
  • Publikation
    Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
    (JMIR Publications, 16.02.2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco [in: JMIR Formative Research]
    Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    “Grandma! Grandpa! Let`s play together!” – Effects of game mode in multiplayer video games on intergenerational social interaction: A randomized field study
    (JMIR Publications, 2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco [in: JMIR Formative Research]
    Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote the establishment and maintenance of social relationships, due to facilitating positive social interactions between players, even from different generations. Such facilitation of positive social interactions depends, however, on specific game design. The present study investigates the impacts of three different game modes on social interaction in a controlled field trial. Results reveal significant differences. Important implications on game design and the use of computer games for seniors in practice are discussed.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Predictive validity of state versus trait challenge and boredom for career aspirations
    (Elsevier, 2022) Krannich, Maike; Goetz, Thomas; Roos, Anna-Lena; Murayama, Kou; Keller, Melanie M.; Bieg, Madeleine; Lipnevich, Anastasiya [in: Learning and Instruction]
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Starting Tests With Easy Versus Difficult Tasks: Effects on Appraisals and Emotions
    (2021) Bieleke, Maik; Goetz, Thomas; Krannich, Maike; Roos, Anna-Lena; Yanagida, Takuya [in: The Journal of Experimental Education]
    01 - Zeitschriftenartikel, Journalartikel oder Magazin