Zahn, Carmen
Lade...
E-Mail-Adresse
Geburtsdatum
Projekt
Organisationseinheiten
Berufsbeschreibung
Nachname
Zahn
Vorname
Carmen
Name
Zahn, Carmen
15 Ergebnisse
Suchergebnisse
Gerade angezeigt 1 - 10 von 15
- PublikationFuture Skills – Zukunftsorientierte Hochschullehre(Springer, 2024) Zahn, Carmen [in: Zeitschrift für Psychodrama und Soziometrie]ZusammenfassungIn diesem Theoriebeitrag der Zeitschrift für Psychodrama und Soziometrie wird ein wissenschaftliches Erklärungsmodell für die Wirksamkeit psychodramatischer Methoden in der Hochschullehre entwickelt. Eine zukunftsfähige Hochschullehre, die bei Studierenden neben dem Erlernen komplexer Wissens- und Handlungszusammenhänge auch mit fundierten Methoden die Kreativität, Innovationsfreude und „Future skills“ fördert, ist wichtiger denn je.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationHow do enhanced videos support generative learning and conceptual understanding in individuals and groups?(Springer, 25.08.2023) Ruf, Alessia; Zahn, Carmen; Roos, Anna-Lena; Opwis, Klaus [in: Educational technology research and development]01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationEffects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study(JMIR Publications, 16.02.2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco [in: JMIR Formative Research]Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.01A - Beitrag in wissenschaftlicher Zeitschrift
- Publikation“Grandma! Grandpa! Let`s play together!” – Effects of game mode in multiplayer video games on intergenerational social interaction: A randomized field study(JMIR Publications, 2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco [in: JMIR Formative Research]Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote the establishment and maintenance of social relationships, due to facilitating positive social interactions between players, even from different generations. Such facilitation of positive social interactions depends, however, on specific game design. The present study investigates the impacts of three different game modes on social interaction in a controlled field trial. Results reveal significant differences. Important implications on game design and the use of computer games for seniors in practice are discussed.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationDie Digitale Transformation in die Arbeitswelt 4.0(2020) Peter, Marc K.; Kraft, Corin; Ruf, Alessia; Zahn, Carmen [in: HR Consulting Review]01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationDo you see us?—Applied visual analytics for the investigation of group coordination(Springer, 18.03.2019) Rack, Oliver; Zahn, Carmen; Bleisch, Susanne [in: Gruppe. Interaktion. Organisation]01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationCollaboration on large interactive displays: a systematic review(Taylor & Francis, 2019) Zahn, Carmen; Mateescu, Magdalena; Pimmer, Christoph; Klinkhammer, Daniel; Reiterer, Harald [in: Human–Computer Interaction]Large Interactive Displays (LIDs), such as tabletops or interactive walls, are promising innovations, which are increasingly used to support co-located collaboration. Yet the current evidence base on the impact of LID use on collaborative processes and outcomes, and associated influencing factors, is fragmented, particularly in comparison with other media. To address this gap, a systematic review was carried out in the databases Web of Science, Psych.Info, ACM, Elsevier, JSTOR and Springer and in the ACM CHI conference database. A corpus of 38 articles with experimental study designs met the eligibility criteria and was analyzed in-depth. With regard to collaboration processes, the findings suggest a relatively clear advantage of the use of LIDs over classic forms of collaboration, in particular over single-user environments (e.g. laptops). With attention to collaborative outcomes, positive effects of LIDs were identified for knowledge gains and social encounters, and mixed effects for task-related outcomes. The analysis further shows relevant influencing factors of LID, such as the separation of personal and joint work spaces and the deployment of horizontal instead of vertical displays. Conceptual and practice implications are discussed.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationCollaboration on large interactive displays: A systematic review(Taylor & Francis, 2019) Mateescu, Magdalena; Pimmer, Christoph; Zahn, Carmen; Klinkhammer, Daniel; Reiterer, Harald [in: Human-Computer Interaction]Large Interactive Displays (LIDs), such as tabletops or interactive walls, are promising innovations, which are increasingly used to support co-located collaboration. Yet the current evidence base on the impact of LID use on collaborative processes and outcomes, and associated influencing factors, is fragmented, particularly in comparison with other media. To address this gap, a systematic review was carried out in the databases Web of Science, Psych.Info, ACM, Elsevier, JSTOR and Springer and in the ACM CHI conference database. A corpus of 38 articles with experimental study designs met the eligibility criteria and was analyzed in-depth. With regard to collaboration processes, the findings suggest a relatively clear advantage of the use of LIDs over classic forms of collaboration, in particular over single-user environments (e.g. laptops). With attention to collaborative outcomes, positive effects of LIDs were identified for knowledge gains and social encounters, and mixed effects for task-related outcomes. The analysis further shows relevant influencing factors of LID, such as the separation of personal and joint work spaces and the deployment of horizontal instead of vertical displays. Conceptual and practice implications are discussed.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationA model for designing hypervideo-based instructional scenarios(Taylor & Francis, 08.06.2018) Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen [in: Interactive Learning Environments]01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationUsing smartphones as rich, synchronous communication devices that facilitate knowledge processes - a randomized controlled trial(JMIR Publications, 13.02.2014) Pimmer, Christoph; Mateescu, Magdalena; Zahn, Carmen [in: Journal of Medical Internet Research]01A - Beitrag in wissenschaftlicher Zeitschrift