Rapid Street Game Design: Prototyping Laboratory for Urban Change
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Street games are predominantly physical games played in the streets, incorporating the built urban environment, spatial layout, social and political characteristics of urban sites into the gameplay. This paper outlines how rapid street game design and playing street games are means of knowledge generation for urban change. To develop the argument, it looks ﬁrst at implicit aspects of design knowledge in an iterative design process. It then explores the role of explicit and implicit rulesingamedesignaswellastheconceptofthemagiccirclethatincorporatesboth the game design and the context of the actual urban site. Game design examples underpin the exploratory and prototyping aspects of street game design.