Institute of Digital Communication Environments

Dauerhafte URI für die Sammlunghttps://irf.fhnw.ch/handle/11654/13

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  • Publikation
    Othmar Eder - Geborgenes
    (Naturmuseum Frauenfeld, 08/2024) Hollaus, Invar Torre; Hannes Geisser
    04A - Beitrag Sammelband
  • Publikation
    Barbara Schnetzler im Kloster Schönthal - Einen Ort schaffen
    (Stiftung Kloster Schönthal, 09/2024) Hollaus, Invar Torre; John Schmid, Barbara Schnetzler
    04A - Beitrag Sammelband
  • Publikation
    Maschinelles Lernen
    (transcript, 16.08.2024) Schubbach, Arno; Arnold, Florian; Bernhardt, Johannes C.; Feige, Daniel Martin; Schröter, Christian
    04A - Beitrag Sammelband
  • Vorschaubild
    Publikation
    Kant's theory of the sublime and the visual arts
    (Aesthetica Edizioni, 2023) Clewis, Robert R.; Schubbach, Arno
    03 - Sammelband
  • Vorschaubild
    Publikation
    Why not exactly? Revisiting the alleged arguments against the artistic sublime in Kant's “critique of the aesthetic power of Judgment”
    (Aesthetica Edizioni, 2023) Schubbach, Arno; Clewis, Robert R.; Schubbach, Arno
    The debate about whether, according to Kant, there can be an artistic sublime often fails to clarify the relationship of the “Analytic of the Sublime” to the “Analytic of the Beautiful” and to the short discourse on art of the Critique of the Power of Judgment (KU, § 43 to § 59). Therefore, three types of arguments are often conflated, which I would like to propose to distinguish as precisely as possible: 1. Arguments that cast doubt on the possibility of aesthetic judgments with respect to works of art in general; 2. arguments that specifically put into question the experience of the beautiful in the arts; 3. Arguments questioning the artistic sublime. Kant addresses the first two types of arguments in his ingenious argumentation of why we can experience works of art as beautiful at all. However, they are often readily understood as arguments against the possibility of an artistic sublime, which Kant, however, hardly discusses as such. By distinguishing these types of arguments, I want to pinpoint what exactly, according to Kant, stood in the way of the possibil-ity of an artistic sublime – and to explore the possibility of artistic strategies to overcome these obstacles.
    04A - Beitrag Sammelband
  • Publikation
    Intuitive Access to Oral History Video (The Pellaton Experience)
    (08.02.2024) Frei, Lena; Serra, Bérénice
    The Pellaton Experience, a specialized web portal for dance research, was developed by the Institute Digital Communication Environments (IDCE) at HGK Basel FHNW in collaboration with the SAPA Foundation (Swiss Archive of Performing Arts). The SAPA Foundation's archive houses interviews, dance notations, video recordings, and reviews, offering a comprehensive view of the Swiss dance scene. Recent emphasis on the "oral history" research method resulted in a substantial collection of audiovisual data, posing the challenge of making this unique content accessible to diverse audiences, leading to the creation of the Pellaton Experience project. The lecture will explore how the research project strategically presents archival materials from oral history interview series, aiming for a comprehensive understanding of the discussed topics. This effort was made possible through collaboration with an interdisciplinary team, including experts in video/media, art history, and IT (SAPA), as well as professionals in graphic design, project management, game design, and architecture (HGK Basel FHNW). Key research questions focus on user interface and user experience design, aiming to optimize scenarios like "expert search" and "uncoordinated browsing" to enhance the overall choreographic experience. The project strives to provide innovative solutions to improve accessibility and deepen the understanding of the rich history within the SAPA Foundation's archives. Consequently, we will delve into specific aspects of this interface while also establishing broader connections with themes such as digital archives, dance documentation, oral history, gesture in dance, and design.
    06 - Präsentation
  • Publikation
    Defying the limits of the plane: Two-dimensional space and its consequences in the search for the order of nature
    (Intellect, 01.04.2015) López Grüninger, Paloma
    The discussion about the order of nature holds a central position in the History of Biological Science. It reached its culmination between the mid-eighteenth and the late nineteenth century, when new knowledge forced a rearrangement of existing thought patterns to adapt them to the recently discovered complexity. Not only different concepts about the relationships among organisms were superseding one another, but also images, as a variety of structures were used to visually display these ideas. Each of these visualizations, usually described as ladders, maps, networks and trees, developed a particular, individual formal language, generating a unique and fascinating collection of graphical examples. This formal variability is a product of the changing ideas about nature, about its origins, and even about the position attributed to human beings within it. However, it is also the result of the authors’ struggle with the drawing space in which this order was to be inscribed. By studying the history of the illustration of the order of nature from the perspective of applied image production, by analysing the strategies their authors used to visually express their ideas, the graphical elements they employed, in summary, the visual choices they made, much can be learnt about the visual medium itself, its specificity, its possibilities, its power. Using this approach, the following article will show that the transition from the scala naturae to maplike or treelike structures cannot be seen exclusively as proof of an intellectual transition, as a succession of abstract ideas, but as creative attempts to solve specific spatial problems imposed by the realm of the visual.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Vorschaubild
    Publikation
    Robert Zandvliet - Florilegium. Overview 1998 - 2023
    (Peter Blum Edition, 2024) Hollaus, Invar Torre; Zandvliet, Robert
    Invar-Torre Hollaus: Robert Zandvliet – A Boundless Gaze (S.6-9) & A Dialogue about Painting – Invar-Torre Hollaus in Conversation with Robert Zandvliet (S.36-42), in: Robert Zandvliet – Florilegium, Ausst.-Kat. Peter Blum Gallery, New York 2024
    02 - Monographie
  • Publikation
    Bruno Seitz. Aquarelle: Erkundungen zu Licht und Farbe
    (Tony Wuethrich Galerie, 2024) Hollaus, Invar Torre
    14 - Ausstellungsbeitrag
  • Publikation
    Algorithmic experience: visualising the Instagram machine learning process for end-users
    (Hochschule für Gestaltung und Kunst Basel FHNW, 2023) Szlachta, Anna Maria; Reymond, Claire; Oplatek, Jiri; Zeller, Ludwig
    Algorithmic experience (AX) is a Human Computer Interaction concept that applies to digital products where a significant part of the end-user experience is determined by the algorithms. In other words, it is not only the quality of the interface that is relevant, but also the algorithmic processes whose result is represented by the interface. Some examples of such software products are social media platforms like Facebook, Instagram, TikTok, YouTube, LinkedIn, and others. With the advancement of algorithms, machine learning and AI, the algorithmic experience that is delivered is increasingly personalised. Moreover, the tailored content means that the experience can be different for each user, depending on several factors. Digital product designers therefore face the challenge of researching with users about their algorithmic experience. However, when we speak of algorithms, we mean complex processes that are invisible to end-users. Typically, understanding algorithmic models and concepts also requires advanced mathematical or technical knowledge. So far, such research has been conducted by means of in-depth interviews, but hit many additional obstacles with, for example, the understanding of basic algorithmic vocabulary. During the thesis, it was proposed to overcome this barrier by using visualisation. Building a common ground between designers and end-users using visual language could deepen the quality of the interviews. This would enable UX researchers to provide more valuable insights to the data science team and also be responsible for shaping the algorithmic experience of the product. The popular social media platform Instagram was chosen as an example for visualisation. A series of images explored how to present the algorithmic process to non-experts. The process included not only image-making but also conversations with Instagram users in an iterative process: design – evaluation with five users during in-depth interviews – design – and next sessions with users. This made it possible to provide an interactive final visualisation that mainly focuses on inputs and outputs, elements in the algorithmic process that are familiar to users. Combined with Instagram’s familiar layout, this enabled discussion on multiple levels, not only referencing users’ own experiences of using the platform, but also learning how much and how users combine information in their mental model of the algorithm. The visual investigation also allowed for a broader consideration of privacy policies and data gathering by technology companies, and their real impact on users’ algorithmic experience. The illustrations opposite show the concepts tested during the design process. During the image-making process, an effort was attempted to combine, on the one hand, Instagram’s known layout for users and, on the other, to present what data is processed by machine learning and AI processes that determine the shape of the algorithmic experience. However, the main focus was on the input and output data in the input-black-box-output process.
    11 - Studentische Arbeit