Hochschule für Informatik FHNW

Dauerhafte URI für den Bereichhttps://irf.fhnw.ch/handle/11654/49477

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Gerade angezeigt 1 - 10 von 61
  • Publikation
    Interactive Digital Cardwalls for Agile Software Development
    (Springer, 2016) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim
    04A - Beitrag Sammelband
  • Publikation
    Teaching agile software development at university level. Values, management, and craftsmanship
    (IEEE, 2013) Kropp, Martin; Meier, Andreas; Ardis, Mark
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Enhancing agile team collaboration through the use of large digital multi-touch cardwalls
    (Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen; Baumeister, Hubert; Lichter, Horst; Riebisch, Matthias
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Stress in Agile Software Development: Practices and Outcomes
    (Springer, 2018) Meier, Andreas; Kropp, Martin; Anslow, Craig; Biddle, Robert; Garbajosa, Juan; Wang, Xiaofeng; Aguiar, Ademar
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Beyond REST: GraphQL with Java
    (17.10.2019) Gruntz, Dominik
    RESTful Web services are well established for accessing data from the backend, but REST interfaces have their disadvantages and constraints. That’s why Facebook developed GraphQL as an alternative. In this talk the goals and principles of GraphQL are presented. We will look at GraphQL's Schema Language and its Query Language and play around with the GraphQL API of github. Using an example application we will show how Java can be used to build a GraphQL server which supports queries, mutations and notifications.
    06 - Präsentation
  • Publikation
    Myagile: sociological and cultural effects of agile on teams and their members
    (ACM, 2018) Biddle, Robert; Meier, Andreas; Kropp, Martin; Anslow, Craig
    04B - Beitrag Konferenzschrift
  • Publikation
    Sources of satisfaction in agile software development
    (ACM, 2018) Kropp, Martin; Biddle, Robert; Meier, Andreas; Anslow, Craig
    In this paper we address the topic of satisfaction by analysis of the results of a national survey of software development in Switzerland. We found that satisfaction is reported more by those using Agile development than with plan-driven processes. We explored how satisfaction relates to oth-er elements in the development process, including the use of various practices, and the in!uences on business, team and software issues. We found that certain practices and in!uences have high correlations to satisfaction, and that collaborative processes are closely related to sat-isfaction, especially when combined with technical practices. Our intention in this analysis is principally descriptive, but we think the results are important to understand the challenges for everyone involved in Agile development, and can help in the transformation to Agile.
    04B - Beitrag Konferenzschrift
  • Publikation
    Stress in Agile Software Development: Practices and Outcomes
    (Springer, 2018) Kropp, Martin; Meier, Andreas; Anslow, Craig; Biddle, Robert; Garbajosa, Juan; Wang, Xiaofeng; Aguiar, Ademar
    Stress is an important workplace issue, affecting both the health of individuals, and the health of organizations. Early advocacy for Agile Software Development suggested it might help avoid stress, with practices that emphasize a sustainable pace, and self-organizing teams. Our analysis of a 2014 survey, however, suggested that stress might still be commonplace in Agile teams, especially for those with less experience. We also noticed that newcomers to Agile emphasized technical, rather than collaborative, practices, and speculated this might explain the stress. We explored this in our analysis of a follow-up survey conducted in 2016, and report our findings in this paper. We show that there are a variety of factors involved, and that avoiding stress is associated with both collaborative and technical practices, and a range of outcomes.
    04B - Beitrag Konferenzschrift
  • Publikation
    Use of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course
    (ACM, 2017) Kropp, Martin; Hof, Sonja; Landolt, Marla
    Collaboration and communication are key to successful agile software development. Respect, openness, transparency and trust are core Agile values. However studies show, that there is a shortage of software developers with these skills. How can we teach these skills to software engineering students' This paper presents the approach of using a multi-week Scrum Paper City simulation game. The course execution was accompanied by a thorough evaluation to find out how effective this approach is compared to traditional ex-cathedra teaching. While the evaluation shows some aspects to be improved, it clearly shows that students like to experience the Agile approach directly in a project, that they enjoy more fun, and the collaboration in the team.
    04B - Beitrag Konferenzschrift
  • Publikation
    Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams
    (IEEE, 2016) Meier, Andreas; Kropp, Martin; Perellano, Gerald
    Communication and collaboration are central skills for agile development. Trust, openness, transparency and equality are core agile values and there is a shortage of software developers with these skills. How can we teach software engineering so that students get these skills together with the needed technical competences? This paper presents and discusses the setup of an innovative agile educational student project. The didactical concept is based on results from several industry studies, which give insight into the required competencies of agile software developers.
    04B - Beitrag Konferenzschrift