Erath, Alexander

Lade...
Profilbild
E-Mail-Adresse
Geburtsdatum
Projekt
Organisationseinheiten
Berufsbeschreibung
Nachname
Erath
Vorname
Alexander
Name
Erath, Alexander

Suchergebnisse

Gerade angezeigt 1 - 7 von 7
  • Publikation
    Nachhaltige Ansätze zur Parkraumplanung
    (Bundesamt für Strassen, 09.07.2024) Erath, Alexander; van Eggermond, Michael; Sieber, Mark; Graf, Samuel; Perret, Fabienne
    05 - Forschungs- oder Arbeitsbericht
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (Transportation Research Board, 01.01.2024) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combating noise emissions. For this reason, more and more cities across the world reduce speed limits urban in roads to 30 km/h (20 mph). According measures are implemented in major urban areas in Europe (e.g. Paris, Brussels) and the U.S. (e.g. New York City, Seattle). For the implementation of speed reductions main roads are of particular interest. Main roads in urban areas are different from residential roads in several ways, including, but not limited to the type of trips, vehicular mix and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of main roads in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    04B - Beitrag Konferenzschrift
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (11.05.2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion the reduction of the speed limit on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to type of trips, type of vehicles and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    06 - Präsentation
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (05/2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion to reduce speed limits on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to the type of trips, vehicular mix and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    04B - Beitrag Konferenzschrift
  • Publikation
    Studying bicyclists’ perceived level of safety using a bicycle simulator combined with immersive virtual reality
    (Elsevier, 2021) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W. [in: Accident Analysis & Prevention]
    There is a need for methods that provide a better understanding of bicyclists’ perceived safety and preferences on currently unavailable and/or unknown bicycle facilities. Different survey methods have been used to study bicyclists’ behavior, experiences, and preferences; ranging from verbally described facilities to surveys including images and videos. Virtual Reality (VR) experiments blur the boundaries between stated preference (SP) surveys and revealed preference (RP) surveys and provide a realistic sense of design. This research introduces a novel research method in bicycling research and discusses the results of an experiment using a bicycle simulator combined with immersive VR. In total, 150 participants participated in this experiment and were asked about demographics and perceptions and preferences after bicycling in five different environments with an instrumented bicycle in VR. A 5 2 mixed design was used with bicycling environment as within-subject factor and pedestrian / traffic volume as between-subject factor. ANOVA tests revealed how each environment and ambient pedestrian / traffic volume affected perceived level of safety (PLOS) and willingness to bicycle (WTB). Pairwise comparison showed that participants felt safer bicycling on the segregated bicycle path compared to bicycling on the painted bicycle path on the road and roadside. There was no meaningful difference between WTB for less than 10 min and WTB for more than 10 min between bicycling on a painted bicycle path on the sidewalk and painted bicycle path on the road. PLOS and WTB ratings of men and women were not significantly different from each other. The older segment of the sample was more worried about roadside bicycling and bicycle commuters were more confident to ride on the roadside. Despite having several limitations, immersive 360-degree VR was found a powerful presentation tool to evaluate future street designs which can inform transport and urban planning.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander [in: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Pedestrian and transit accessibility on a micro level. Results and challenges
    (University of Minnesota, 2016) van Eggermond, Michael; Erath, Alexander [in: Journal of Transport and Land Use]
    In thispaper, we connect two notions of accessibility that are more often than not considered separately: pedestrian accessibility and transit accessibility. We move away from the notion of zonal accessibility and measure fine-grained accessibility using door-to-door travel times. Two pedestrian networks are compared to a baseline scenario considering Euclidean distances for a large metropolitan area in which each individual building is considered as an activity opportunity. It is shown that pedestrian accessibility to jobs differs when pedestrian distances are approximated with different networks that are more representative of reality. Stop-to-stop public transport travel times are extracted from an agent-based simulation of public transport smart card data. The effect of less-than-optimal connections from transit to the pedestrian network, a local measurement, can be seen when calculating the accessibility to all destinations in the city. We suggest moving away from Euclidean-based distance analyses. Limitations can be found in the data available; the connection of buildings to the network becomes important, as does the inclusion of pedestrian crossings. For an inclusive accessibility measure, it will be necessary to calculate generalized costs for pedestrians and generate different pedestrian networks that reflect the limitations of different user groups.
    01A - Beitrag in wissenschaftlicher Zeitschrift