Erath, Alexander

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Alexander
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Erath, Alexander

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  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (11.05.2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion the reduction of the speed limit on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to type of trips, type of vehicles and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    06 - Präsentation
  • Publikation
    Quantifying the effect of street design on driving speed on urban roads
    (05/2023) van Eggermond, Michael; Schaffner, Dorothea; Studer, Nora; Erath, Alexander
    Reducing driving speed is a key factor in improving road safety and combatting noise emissions. Over the last decades, many European cities and countries have reduced the speed limits of residential and neighborhood roads from 50 km/h (30 mph) to 30 km/h (20 mph) or even 20 km/h (12 mph). At the same time, there is a discussion to reduce speed limits on main roads in urban areas in several countries. Main roads in urban areas are different from residential roads in several ways, including, but not limited to the type of trips, vehicular mix and the presence of public transport, and are therefore limited in design options to reduce speeds. The study at hand reports on a virtual reality study conducted in Switzerland using a driving simulator. To assess whether road design influences driving speed, participants were asked to drive through a series of streets in VR with varying speed limits and street designs. Speed and lateral position were recorded; in a follow-up survey, participants stated their preferred speed along the same segments and were asked about risk aversion. Results indicate that only certain designs result in slightly lower driving speeds, while controlling for self-reported risk aversion and driving style. Given the characteristics of main roads, measures reducing the (perceived) lane width are promising, but require further investigation.
    04B - Beitrag Konferenzschrift
  • Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander [in: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    01A - Beitrag in wissenschaftlicher Zeitschrift