Laurenzi, Emanuele

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Laurenzi, Emanuele

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Publikation

Agile visualization in design thinking

2020, Laurenzi, Emanuele, Hinkelmann, Knut, Montecchiari, Devid, Goel, Mini, Dornberger, Rolf

This chapter presents an agile visualization approach that supports one of the most widespread innovation processes: Design Thinking. The approach integrates the pre-defined graphical elements of SAP Scenes to sketch digital scenes for storyboards. Unforeseen scenarios can be created by accommodating new graphical elements and related domain-specific aspects on-the-fly. This fosters problem understanding and ideation, which otherwise would be hindered by the lack of elements. The symbolic artificial intelligence (AI)-based approach ensures the machineinterpretability of the sketched scenes. In turn, the plausibility check of the scenes is automated to help designers creating meaningful storyboards. The plausibility check includes the use of a domain ontology, which is supplied with semantic constraints. The approach is implemented in the prototype AOAME4Scenes, which is used for evaluation.

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Publikation

Visualization of patterns for hybrid learning and reasoning with human involvement

2020, Witschel, Hans Friedrich, Pande, Charuta, Martin, Andreas, Laurenzi, Emanuele, Hinkelmann, Knut, Dornberger, Rolf

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Publikation

Ontology-based metamodeling

2018, Hinkelmann, Knut, Laurenzi, Emanuele, Martin, Andreas, Thönssen, Barbara, Dornberger, Rolf

Decision makers use models to understand and analyze a situation, to compare alternatives and to find solutions. Additionally, there are systems that support decision makers through data analysis, calculation or simulation. Typically, modeling languages for humans and machine are different from each other. While humans prefer graphical or textual models, machine-interpretable models have to be represented in a formal language. This chapter describes an approach to modeling that is both cognitively adequate for humans and processable by machines. In addition, the approach supports the creation and adaptation of domain-specific modeling languages. A metamodel which is represented as a formal ontology determines the semantics of the modeling language. To create a graphical modeling language, a graphical notation can be added for each class of the ontology. Every time a new modeling element is created during modeling, an instance for the corresponding class is created in the ontology. Thus, models for humans and machines are based on the same internal representation.