Agotai, Doris

Lade...
Profilbild
E-Mail-Adresse
Geburtsdatum
Projekt
Organisationseinheiten
Berufsbeschreibung
Nachname
Agotai
Vorname
Doris
Name
Agotai, Doris

Suchergebnisse

Gerade angezeigt 1 - 10 von 27
Lade...
Vorschaubild
Publikation

Aesthetic design of app interfaces and their impact on secondary students’ interest and learning

2022, Ruf, Alessia, Zahn, Carmen, Agotai, Doris, Iten, Glena, Opwis, Klaus

Interest in science topics is an important prerequisite for science learning and achievement. Here, as part of a field experiment, we studied whether teenagers’ interest and learning of physics topics would be influenced by the aesthetics of a multimedia learning app. More specifically, we investigated with the example of learning about energy (types of power plants) how different interface designs of a multimedia learning app would influence aesthetic experience, interest, and learning outcome. In our study Swiss high school students (N = 108) were assigned to one of two conditions (i.e., game-style vs. industrial-style) differing in various aesthetic features. Results indicate that high-quality interfaces support learning and expressive aesthetic design features additionally foster interest in order to engage with the topic. Moreover, our findings on aesthetic experience suggest that deep perceptual processes, such as emotion and cognitive stimulation induced by interfaces, further impact interest and learning. Thus, our study gives implications for the design of interest-generating and learning-supporting science apps for teenagers and emphasizes the significance to consider aesthetic experience in future research.

Vorschaubild nicht verfügbar
Publikation

Ein Feldexperiment zur Rolle digitaler Medien für die Unterstützung interessierten Lernens bei Schulklassenbesuchen im Museum (Poster)

2014-10-02T00:00:00Z, Zahn, Carmen, Mateescu, Magdalena, Agotai, Doris

Vorschaubild nicht verfügbar
Projekt

Interaktives Beratertool

Vorschaubild nicht verfügbar
Projekt

Aargauer Superman

Vorschaubild nicht verfügbar
Publikation

Visual Analytics in der Modellierung von Lebensführungssystemen. Entwicklung einer Softwareapplikation für die Systemische Diagnostik. Projekt-Abschlussbericht

2019, Agotai, Doris, Sommerfeld, Peter, Hohermuth, Beat, Calzaferri, Raphael, Dietsche, Moritz, Hollenstein, Lea, Kalunder, Madlaina, Prins, Mehrnaz, Reinhard, Evelyn, Schock, Ulrike

Vorschaubild nicht verfügbar
Projekt

Novartis Lab of the Future

Vorschaubild nicht verfügbar
Projekt

TEATIME - Mental Health for Teachers

Vorschaubild nicht verfügbar
Publikation

Computational Music Thinking - Using End-User Programming to Explore Musical Creation in a STEAM-oriented Integrated Music Education Setting

2016-07, Hug, Daniel, Stüber, Nadine, Repenning, Alexander, Cslovjecsek, Markus, Hauser, Sarah, Agotai, Doris, Miyazaki, Shintaro, Escherle, Nora, Assaf, Dorit, Woodward, Sheila

Computers have not only changed the way we live and work, but also how we create and consume music. Music software and apps are nowadays widespread in music education (Bauer, 2014). But the potential of the computer as actual musical „computing device“ is rarely exploited. In the area of computer science education the need to approach programming as creative and playful activity has been acknowledged since several years (Repenning et al., 2015). „Computational thinking“, as approach to problem solving that can be executed by both humans and computers (Wing, 2006), is being fostered in schools in the context of STEM (Science, Technology, Engineering, Math) education. And it is increasingly acknowledged that the notion of STEM should be extended to „STEAM“, the "A" standing for "the Arts", in order to foster transdisciplinary, holistic and innovative thinking. The use of algorithms and computing machinery has a long tradition in music, from the “musical dice games” to musical automatons and the computer music of the 20th century. Learning procedural and time-based concepts such as rhythm, melody and polyphony involves some kind of computational music thinking. Algorithmic composition offers children many opportunities to develop their own understanding of "musicality" from an inside perspective, by defining their own rules for generating "organized sound", and by understanding the "rules" and structures underlying various musical phenomena, practices and cultures. Recent works have demonstrated approaches to implement computational principles in classroom or workshop settings (Greher & Heines, 2014; Burnard et al., 2014). Therefore, we see great pedagogical potential in the integration of musical and computational thinking to “Computational Music Thinking”, which we would like to share and discuss with the community.

Vorschaubild nicht verfügbar
Projekt

ARIGO Augmented Reality Controlled Good Manufacturing Practice for the Production of Pharmaceuticals

Vorschaubild nicht verfügbar
Projekt

Interaktive Beratermappe HBL