Martin, Andreas

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Andreas
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Martin, Andreas

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  • Publikation
    Hybrid conversational AI for intelligent tutoring systems
    (Sun SITE, Informatik V, RWTH Aachen, 2021) Pande, Charuta; Witschel, Hans Friedrich; Martin, Andreas; Montecchiari, Devid; Martin, Andreas; Hinkelmann, Knut; Fill, Hans-Georg; Gerber, Aurona; Lenat, Dough; Stolle, Reinhard; Harmelen, Frank van [in: Proceedings of the AAAI 2021 Spring Symposium on Combining Machine Learning and Knowledge Engineering (AAAI-MAKE 2021)]
    We present an approach to improve individual and self-regulated learning in group assignments. We focus on supporting individual reflection by providing feedback through a conversational system. Our approach leverages machine learning techniques to recognize concepts in student utterances and combines them with knowledge representation to infer the student’s understanding of an assignment’s cognitive requirements. The conversational agent conducts end-to-end conversations with the students and prompts them to reflect and improve their understanding of an assignment. The conversational agent not only triggers reflection but also encourages explanations for partial solutions.
    04B - Beitrag Konferenzschrift
  • Publikation
    ChEdventure - A chatbot-based educational adventure game for modeling tasks in information systems
    (2021) Pande, Charuta; Witschel, Hans Friedrich; Martin, Andreas
    Practitioners in business information systems are frequently faced with tasks that involve interpretation and representation of organizational information as models, e.g. business processes, the involved participants, and data. Usually, this information comes from varied sources like stakeholders and documents, often resulting in subjective, biased, or incomplete information. Simulating a realistic organizational environment is important for the education of future business process experts, but challenging to achieve in the educational setting. In this work, we propose a chatbot-based educational adventure game that can introduce complex and often contradictory sources of information in a fun learning approach and help the students in abstracting and interpreting this information, constructing models as an outcome. We elaborate on the first design ideas and requirements.
    06 - Präsentation