Nebiker, Stephan
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Visualisation of Complex 3D City Models on Mobile Webbrowsers Using Cloud-Based Image Provisioning
2015, Christen, Martin, Nebiker, Stephan
Rendering large city models with high polygon count and a vast amount of textures at interactive frame rates is a rather difficult to impossible task as it highly depends on the client hardware, which is often insufficient, even if out-of-core rendering techniques and level of detail approaches are used. Rendering complex city models on mobile devices is even more challenging. An approach of rendering and caching very large city models in the cloud using ray-tracing based image provisioning is introduced. This allows rendering large scenes efficiently, including on mobile devices. With this approach, it is possible to render cities with nearly unlimited number of polygons and textures.
Integrierte Georeferenzierung von luft- und bodengestützten Stereobilddaten im Straßenbereich
2013, Nebiker, Stephan, Eugster, Hannes, Kamer, Kay
Automated 3D Road Sign Mapping with Stereovision-based Mobile Mapping exploiting Disparity Information from Dense Stereo Matching
2012, Cavegn, Stefan, Nebiker, Stephan
OpenWebGlobe An open source SDK for creating large-scale Virtual Globes on a WebGL basis
2012, Loesch, Benjamin, Christen, Martin, Nebiker, Stephan
Geometrie- und farbbasierte Punktwolkenklassifizierung von komplexen urbanen Laserscanningszenen mittels überwachter SOM-Klassifikation
2013, Matti, Eric, Nebiker, Stephan
Web-Based Large-Scale 3D-Geovisualisation Using WebGL
2012, Christen, Martin, Nebiker, Stephan, Loesch, Benjamin
3DCityTV - Cloud-basierte Stereovision Mobile Mapping Services
2013, Nebiker, Stephan, Eugster, Hannes
Mobile Mapping mit Stereobildern
2012-06-01T00:00:00Z, Eugster, Hannes, Nebiker, Stephan
Fusion of Airborne and Terrestrial Image-based 3D-Modelling for Road Infrastructure Management Vision and first Experiments
2012, Nebiker, Stephan
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