Bedö, Viktor

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Bedö, Viktor

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  • Publikation
    Three-Tier Garden: More-than-Human Choreographies in the Post-COVID City
    (11.01.2023) Ampatzidou, Cristina; Ntourakos, Ektor; Bedö, Viktor [in: Three Tier Garden Project]
    The Three-Tier Garden is a more-than-human design research project exploring shared urban gardens as places for healing and recovery from the traumatic ruptures caused by the Covid-19 pandemic. It builds on the rapidly growing interest among urban residents in engaging with natural environments, particularly during the period of restrictions. It explores design opportunities for individual and collective posttraumatic growth by strengthening the sense of belonging and grounding, primarily through what we call mutual choreographies: how gardens and gardeners shape each other’s lives through the temporal and socio-spatial infrastructures of the garden.
    10 - Elektronische-/ Webpublikation
  • Publikation
    IoT Cards for Predictive Food Rescue
    (2023) Bedö, Viktor; Martins, Yann Patrick; Güngör, Ozan
    The IoT Cards for Predictive Food Rescue explores specificities of commoning- and care-based data-driven infrastructure through the lens of prototyping cards. The cards were developed by an experimental design project investigating the predictive distribution of rescued food and the inherent friction between heterogenous situated cooking habits and city-wide infrastructure. The cards present themselves as a subversive extension pack for the IoT Service Kit, a third party open-source prototyping toolset for IoT service design.
    99 - Sonstiges
  • Publikation
    I Am a Nettle: Approaching More-than-Human Service Design
    (MoTH Cities, 01/2022) Bedö, Viktor; Heitlinger, Sara [in: more-than-human data interactions in the city]
    The workshop title ‘Data Interactions In The More-than-Human Smart City’ on the first reading suggests questions about sensor types, algorithms, interfaces, devices, apps, mobility solutions and what they afford to hedgehogs. I would argue that the workshop goes far beyond that in not only investigating knowledge embodied in design, but the frontiers of the knowable for designers’ bodies.
    04A - Beitrag Sammelband
  • Publikation
    Making Everyday Things Talk: Speculative Conversations into the Future of Voice Interfaces at Home
    (ACM, 08.05.2021) Bedö, Viktor; Reddy, Anuradha; Kocaballi, Baki; Nicenboim, Iohanna; Sondergaard, Marie Louise Juul; Lupetti, Maria Luce; Key, Cayla; Speed, Chris; Lockton, Dan; Gaccardi, Elisa; Grommé, Francisca; Robbins, Holly; Primlani, Namrata; Sumartojo, Shanti; Phan, Thao; Stengers, Yolande [in: CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems]
    What if things had a voice? What if we could talk directly to things instead of using a mediating voice interface such as an Alexa or a Google Assistant? In this paper, we share our insights from talking to a pair of boots, a tampon, a perfume bottle, and toilet paper among other everyday things to explore their conversational capabilities. We conducted Thing Interviews using a more-than-human design approach to discover a thing’s perspectives, worldviews and its relations to other humans and nonhumans. Based on our analysis of the speculative conversations, we identified some themes characterizing the emergent qualities of people’s relationships with everyday things. We believe the themes presented in the paper may inspire future research on designing everyday things with conversational capabilities at home.
    04B - Beitrag Konferenzschrift
  • Publikation
    Predictive Tech in Scaling Material Urban Commons
    (26.03.2021) Bedö, Viktor; Choi, Jaz Hee-jeong
    Scaling Material Urban Commons is a speculative city-making project investigating automated logistics for commoning material urban commons, such as rescued food. It postulates that some forms of material commons require different forms of beyond-hyperlocal scale commoning. The project critically investigates and prototypes technological and sociotechnical conditions for city-wide commoning of material urban commons, using a predictive-algorithm-based system emulator that orchestrates pickup and drop-off of rescued food in Basel and London. Introducing predictive technology shifts the site of commoning closer towards an algorithm- driven platform, which raises following key questions: What frictions emerge from changing scale in commoning? How to reconcile predictive technologies with local, idiosyncratic food cultures? How to engage in commoning with algorithmic agents in participatory settings? By addressing these questions, the project aims at creating imaginaries of commoning-based smart city alternatives.
    06 - Präsentation
  • Publikation
    Re-Imagining Commoning Infrastructures and Economies
    (26.03.2021) Bedö, Viktor; Miyazaki, Shintaro
    It is overwhelming to think there are no alternatives or the system is too big for design to generate impact. Commoning is seen as an alternative socio-technic and technological possibility of sensing and computing power promise some possibilities. Material Commons have logistic aspects, thus distribution and challenge infrastructures and market-based economic models. But we are lacking the means of translating the possibilities of technologies into concrete mechanisms and design principles that carry the values of commoning. This paper suggests the creation of imaginaries in combination with situated playful exploration to contribute the evoking what is on the fringes. It proposes a playful (street and video call) exploration format building on a fictional algorithm drive infrastructure for distributing rescued food and draws preliminary reflections about future uses of this and similar formats in designing alternative worlds.
    06 - Präsentation
  • Publikation
    Unmaking. Against General Applicability
    (Institute of Network Cultures, 2020) Allen, Jamie; Ibach, Merle; Büsse, Michaela; Gerloff, Felix; Bedö, Viktor; Miyazaki, Shintaro; Bogers, Loes; Chiappini, Letizia [in: The Critical Makers Reader: (Un)learning Technology]
    As belief in the applicability and efficacy of DIY production, open-source, and method sharing has broadened to include institutional hackathons and open-data-fueled and civic 'maker weekends', taking stock and articulating how certain approaches 'work' or 'do not work' within maker culture – and for progressive and expansive creator cultures more generally – continues to be essential. 'Making' is a key concept that frames a host of more specific practices, lending characteristic manual/moral, communal/communicational, aesthetic/ethical, and enacted/ economic inflections and values. Even simple historical, traditional, technological, or digital acts of object and media creation, of art and design, but also of writing and thinking itself, can be recast as 'making'. What is it that happens to the thinking and doing of such activities, when such recasting is desired, chosen, projected, enforced, or assumed?
    04A - Beitrag Sammelband
  • Publikation
    Unmaking – against general applicability
    (Institute of Network Cultures, 2020) Bedö, Viktor; Ibach, Merle; Büsse, Michaela; Gerloff, Felix; Miyazaki, Shintaro; Allen, Jamie; Bogers, Loes; Chiappini, Letizia [in: The Critical Makers Reader: Collaborative Learning With Technology]
    04 - Beitrag Sammelband oder Konferenzschrift
  • Publikation
    Toys for conviviality. Situating ccommoning, computation and modelling
    (De Gruyter, 2020) Savic, Selena; Bedö, Viktor; Büsse, Michaela; Martins, Yann Patrick; Miyazaki, Shintaro [in: Open Cultural Studies]
    This article explores the use of agent-based modelling as a critical and playful form of engagement with cooperative housing organizations. Because of its inherent complexities vis-à-vis decision-making, commoning is a well-suited field of study to explore the potential of humanities-driven experimental design (media) research to provoke critical reflection, problem-finding and productive complication. By introducing two different agent-based models, the interdisciplinary research team discusses their experience with setting up parameters for modelling, their implications, and the possibilities and limits of employing modelling techniques as a basis for decision-making. While it shows that modelling can be helpful in detecting long-term results of decisions or testing out effects of unlikely yet challenging events, modelling might act as a discursive practice uncovering hidden assumptions inherent in the model setup and generating an increase of scientific uncertainty. The project “ThinkingToys for Commoning” thus argues for a critical modelling practice and culture, in which models act as toys for probing alternative modes of living together and explor- ing the constructedness of methods. In countering late forms of capitalism, the resulting situated and critical practice provides avenues for enabling more self-determined forms of governance.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Rapid Street Game Design: Prototyping Laboratory for Urban Change
    (Springer, 2019) Bedö, Viktor; de Lange, Michiel; de Waal, Martijn [in: The Hackable City: Digital Media and Collaborative City-Making in the Network Society]
    Street games are predominantly physical games played in the streets, incorporating the built urban environment, spatial layout, social and political char- acteristics of urban sites into the gameplay. This paper outlines how rapid street game design and playing street games are means of knowledge generation for urban change. To develop the argument, it looks first at implicit aspects of design knowl- edge in an iterative design process. It then explores the role of explicit and implicit rules in game design as well as the concept of the magic circle that incorporates both the game design and the context of the actual urban site. Game design examples underpin the exploratory and prototyping aspects of street game design.
    04 - Beitrag Sammelband oder Konferenzschrift