Investigating the effects of headset-based Virtual Reality against desktop-based video experience in a long-term comparative study

dc.contributor.authorKorkut, Safak
dc.contributor.authorMarchiori, Elena
dc.contributor.authorCantoni, Lorenzo
dc.date.accessioned2024-04-04T06:58:40Z
dc.date.available2024-04-04T06:58:40Z
dc.date.issued2018
dc.description.abstractThe research objective of this study is to investigate what are the effects of Virtual Reality (VR) experiences compared to other digital channels over time. This research line deals with the concept of consequences of VR (Jung and tom Dieck, 2018), intended as the investigation of users’ perceptions generated by the exposure to VR contents. That is, attitude change and behavioral responses such as intention to visit (Tussyadiah et al., 2018, Marchiori et al., 2018); VR effects for marketing and promotions, sales and distribution (Gibson & O'Rawe, 2018; Huang et al., 2016; Moorhouse et al., 2018; Williams & Hobson, 1995); additional revenue generation (Radde, 2017; Tromp, 2017); as well as sustainability and the preservation of heritage (Guttentag, 2010; Williams, 2006).
dc.eventVirtual Reality Conference 2018
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/42527
dc.language.isoen
dc.spatialManchester
dc.subject.ddc330 - Wirtschaft
dc.titleInvestigating the effects of headset-based Virtual Reality against desktop-based video experience in a long-term comparative study
dc.type06 - Präsentation
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeAnonymous ex ante peer review of an abstract
fhnw.affiliation.hochschuleHochschule für Wirtschaftde_CH
fhnw.affiliation.institutInstitut für Wirtschaftsinformatikde_CH
relation.isAuthorOfPublication79281801-c965-4a1c-afa5-3e9195745028
relation.isAuthorOfPublication.latestForDiscovery79281801-c965-4a1c-afa5-3e9195745028
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