Attack-simulation serious game for non-cybersecurity professionals

Lade...
Vorschaubild
Autor:innen
Autor:in (Körperschaft)
Publikationsdatum
2022
Typ der Arbeit
Master
Studiengang
Typ
11 - Studentische Arbeit
Herausgeber:innen
Herausgeber:in (Körperschaft)
Übergeordnetes Werk
Themenheft
DOI der Originalpublikation
Link
Reihe / Serie
Reihennummer
Jahrgang / Band
Ausgabe / Nummer
Seiten / Dauer
Patentnummer
Verlag / Herausgebende Institution
Hochschule für Wirtschaft FHNW
Verlagsort / Veranstaltungsort
Olten
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
Digital transformation is the trend. Other than the COVID-19 pandemic, people gradually began to work from places other than the office, increasing the risk of cyberthreats for both the employee and the company. Furthermore, the number and maturity of attacks on companies, public institutions, and private individuals are at an all-time high. As a result, cybersecurity has become a critical topic for any organization. It is important to educate the workforce on how a cyberattack takes place and how to protect companies. As the protection measures are primarily provided by the company itself, the company should provide training to its employees. This training must achieve three goals: the skills on what to do when suspicious activity is observed, the awareness that everybody can be a target of cybercrime, and a change in culture to actively minimize the attack surface by staying vigilant. First, with a literature review, a research gap was identified as the lack of knowledge regarding serious games for non-cybersecurity professionals using attack simulation. Then a baseline of skills as a derivation of threats was elaborated. These threats were then used to create a cybersecurity serious game using attack simulations that was played by an audience in six field tests, – followed by a questionnaire.
Schlagwörter
Fachgebiet (DDC)
Projekt
Veranstaltung
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
Enddatum der Konferenz
Datum der letzten Prüfung
ISBN
ISSN
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Publikationsstatus
Begutachtung
Open Access-Status
Lizenz
Zitation
Maurer, M. (2022). Attack-simulation serious game for non-cybersecurity professionals [Hochschule für Wirtschaft FHNW]. https://irf.fhnw.ch/handle/11654/48664