Me²: Co-designing deepfake encounters with one's child self in XR
| dc.contributor.author | Frund, Roxane Laetitia | |
| dc.contributor.author | Zybinska, Paulina | |
| dc.contributor.author | Wiesendanger, Jonas | |
| dc.contributor.author | Brandenberger, Diego | |
| dc.contributor.author | Márquez Segura, Elena | |
| dc.contributor.author | Rühlmann, Charlotta | |
| dc.contributor.author | Kivelitz, Laura | |
| dc.contributor.author | Kleim, Birgit | |
| dc.contributor.author | Lenggenhager, Bigna | |
| dc.contributor.author | Roel Lesur, Marte | |
| dc.date.accessioned | 2026-04-23T12:40:21Z | |
| dc.date.issued | 2026-04-13 | |
| dc.description.abstract | Mental-health interventions often rely on imaginary self-dialogues. However, sustaining mental imagery can be a barrier for some people. XR approaches to overcome this often involve complex technical efforts to personalize content, which might hinder clinical adoption. Here, we present Me², a deepfake-enabled XR system that requires only a single childhood photograph to support encounters with one’s younger self: enabling users to verbally and tactilely comfort a hyperrealistic, emotionally expressive child replica, and subsequently switch perspectives to receive that comfort themselves. We report on a co-design process with psychotherapists, a multidisciplinary team, and naive participants, describing emerging technology and study protocols highlighting trade-offs between clinical efficacy and adoption feasibility. The final design incorporates minimal haptic feedback solution and control over emotional expressions, resulting in feelings of embodiment, emotional engagement and increased self-compassion in naïve participants. | |
| dc.event | CHI EA '26: Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | |
| dc.event.end | 2026-04-17 | |
| dc.event.start | 2026-04-13 | |
| dc.identifier.doi | 10.1145/3772363.3799394 | |
| dc.identifier.isbn | 979-8-4007-2281-3 | |
| dc.identifier.uri | https://irf.fhnw.ch/handle/11654/56579 | |
| dc.identifier.uri | https://doi.org/10.26041/fhnw-16124 | |
| dc.language.iso | en | |
| dc.publisher | ACM | |
| dc.relation.ispartof | CHI EA '26: Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.spatial | New York | |
| dc.subject.ddc | 700 - Künste und Unterhaltung | |
| dc.subject.ddc | 610 - Medizin und Gesundheit | |
| dc.title | Me²: Co-designing deepfake encounters with one's child self in XR | |
| dc.type | 04B - Beitrag Konferenzschrift | |
| dspace.entity.type | Publication | |
| fhnw.InventedHere | Yes | |
| fhnw.ReviewType | No peer review | |
| fhnw.affiliation.hochschule | Hochschule für Gestaltung und Kunst Basel FHNW | de_CH |
| fhnw.affiliation.institut | Institute of Digital Communication Environments | de_CH |
| fhnw.openAccessCategory | Gold | |
| fhnw.pagination | 1-7 | |
| fhnw.publicationState | Published | |
| relation.isAuthorOfPublication | 4f03e915-574e-4438-bb1d-c0a42929792b | |
| relation.isAuthorOfPublication.latestForDiscovery | 4f03e915-574e-4438-bb1d-c0a42929792b |
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