Prototype-based research on immersive virtual reality and on self-replicating robots

dc.contributor.authorDornberger, Rolf
dc.contributor.authorKorkut, Safak
dc.contributor.authorLutz, Jonas
dc.contributor.authorBerga, Janina
dc.contributor.authorJäger, Janine
dc.contributor.editorDornberger, Rolf
dc.date.accessioned2024-03-25T07:35:06Z
dc.date.available2024-03-25T07:35:06Z
dc.date.issued2018
dc.description.abstractThis chapter presents our recent research in the field of virtual reality (VR) and self-replicating robots. The unifying approach lies in the research philosophy of using consumer market gadgets, mostly developed for the gaming and entertainment business, in order to design and implement research prototypes. With the prototypes, our research aims to better understand real-world problems and derive practice-oriented solutions for them. In the field of VR, these prototypes are dedicated to identifying new business-relevant use cases in order to provide an additional benefit for business and society. A wide range of examples, such as claustrophobia treatment, financial data analysis, gesture control and voice navigation are discussed. In the field of robotics, the idea of self-replicating robots governs particular research questions. Here, the focus is on using model prototypes enriched with artificial intelligence for indoor navigation, computer vision and machine learning. Finally, the prototype-based research approach using gadgets to produce results is discussed.
dc.identifier.doihttps://doi.org/10.1007/978-3-319-74322-6_17
dc.identifier.isbn978-3-319-74321-9
dc.identifier.isbn978-3-030-08963-4
dc.identifier.isbn978-3-319-74322-6
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/42517
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofBusiness information systems and technology 4.0. New trends in the age of digital change
dc.relation.ispartofseriesStudies in Systems, Decision and Control
dc.spatialCham
dc.subjectGadgets
dc.subjectSelf-replication
dc.subjectArtificial intelligence
dc.subject.ddc330 - Wirtschaft
dc.titlePrototype-based research on immersive virtual reality and on self-replicating robots
dc.type04A - Beitrag Sammelband
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeLectoring (ex ante)
fhnw.affiliation.hochschuleHochschule für Wirtschaftde_CH
fhnw.affiliation.institutInstitut für Wirtschaftsinformatikde_CH
fhnw.openAccessCategoryClosed
fhnw.pagination257-274
fhnw.publicationStatePublished
relation.isAuthorOfPublication64196f63-c326-4e10-935d-6776cc91354c
relation.isAuthorOfPublication79281801-c965-4a1c-afa5-3e9195745028
relation.isAuthorOfPublicationb1bf1173-788a-4bb5-b3aa-67bf413d64c7
relation.isAuthorOfPublicatione2702b5c-d7b9-4cbe-90d7-48ff8b07e8d6
relation.isAuthorOfPublication.latestForDiscovery64196f63-c326-4e10-935d-6776cc91354c
relation.isEditorOfPublication64196f63-c326-4e10-935d-6776cc91354c
relation.isEditorOfPublication.latestForDiscovery64196f63-c326-4e10-935d-6776cc91354c
Dateien
Lizenzbündel
Gerade angezeigt 1 - 1 von 1
Lade...
Vorschaubild
Name:
license.txt
Größe:
1.36 KB
Format:
Item-specific license agreed upon to submission
Beschreibung: