Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations

dc.contributor.authorWahbeh, Wissam
dc.contributor.authorAmmann, Manuela
dc.contributor.authorNebiker, Stephan
dc.contributor.authorvan Eggermond, Michael
dc.contributor.authorErath, Alexander
dc.date.accessioned2024-07-12T08:17:30Z
dc.date.available2024-07-12T08:17:30Z
dc.date.issued2021
dc.description.abstractWith this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
dc.identifier.doi10.5194/isprs-annals-v-4-2021-225-2021
dc.identifier.issn2194-9050
dc.identifier.issn2194-9042
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/46390
dc.identifier.urihttps://doi.org/10.26041/fhnw-9491
dc.language.isoen
dc.publisherCopernicus
dc.relation.ispartofISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectMobile mapping
dc.subjectBiking simulation
dc.subjectUrban mobility
dc.subjectVirtual reality
dc.subject3D modelling
dc.subjectUrban scene reconstruction
dc.subject.ddc624 - Ingenieurbau und Umwelttechnik
dc.titleImage-based reality-capturing and 3D modelling for the creation of VR cycling simulations
dc.type01A - Beitrag in wissenschaftlicher Zeitschrift
dc.volumeV-4-2021
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.affiliation.hochschuleHochschule für Architektur, Bau und Geomatikde_CH
fhnw.affiliation.institutInstitut Geomatikde_CH
fhnw.openAccessCategoryGold
fhnw.publicationStatePublished
relation.isAuthorOfPublicationa9f64384-ab8c-404c-8601-f76efa850ab3
relation.isAuthorOfPublication08cd4a95-4489-4b8d-8131-9d82a2066935
relation.isAuthorOfPublicationd4405bdc-e966-4962-9c93-9b06879a4a41
relation.isAuthorOfPublication36c327ea-52a8-4bc5-8005-6d8c47d1eb30
relation.isAuthorOfPublication16f4950d-e8fc-4510-a93b-ffb88d9be41d
relation.isAuthorOfPublication.latestForDiscoverya9f64384-ab8c-404c-8601-f76efa850ab3
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