Tourney How to Gamify Learning with Design and Technology

dc.accessRightsAnonymous
dc.audienceWissenschaft
dc.contributor.authorKorkut, Safak
dc.contributor.authorHil, Darjan
dc.contributor.authorDornberger, Rolf
dc.contributor.authorJäger, Janine
dc.date.accessioned2015-10-05T15:40:20Z
dc.date.available2015-10-05T15:40:20Z
dc.date.issued2014
dc.description.abstractTourney offers a well-designed, flexible and multifaceted tool kit of exem-plary self-learning sequences that the lecturers and also students can enrich with their own structured content in order to create learning paths by choosing and arranging modular elements.
dc.identifier.urihttp://hdl.handle.net/11654/8709
dc.language.isoenen_US
dc.subject.ddc330 - Wirtschaft
dc.subject.ddc005 - Computer Programmierung, Programme und Daten
dc.titleTourney How to Gamify Learning with Design and Technology
dc.type05 - Forschungs- oder Arbeitsbericht
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeNo peer review
fhnw.affiliation.hochschuleHochschule für Wirtschaftde_CH
fhnw.affiliation.institutInstitut für Wirtschaftsinformatikde_CH
fhnw.publicationStatePublished
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