Perceived value of virtual reality simulations to gain insights into delirium. A pilot study
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Author (Corporation)
Publication date
2026
Type of student thesis
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Collections
Type
01A - Journal article
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Parent work
Delirium
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Publisher / Publishing institution
European Delirium Association
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Abstract
Background
Delirium affects one-in-four hospitalized individuals aged 65-years or older, and is associated with serious complications, including post-traumatic stress disorder, prolonged hospitalization, and increased mortality. Healthcare professionals often lack insight into the distress that patients experience; this is known to undermine empathic care and timely detection. Virtual reality (VR) is emerging as a promising tool to enhance empathy and understanding of the patient experience due to its inherent immersive, embodied, and experience-based characteristics.
Objective
To pilot and obtain preliminary subjective evidence on the usability, empathic impact, and educa-tional value of a VR simulation grounded in qualitative evidence of patients’ delirium experiences.
Methods
23 university students completed a 7-minute VR delirium simulation and an immediate 42-item survey. This included usability items adapted from the System Usability Scale, items conceptual-ly informed by different validated questionnaires, and study-specific items. Full instruments were not administered to minimize respondent burden and target context-specific elements. Spearman correlations explored response patterns. Open-ended items were summarized descriptively.
Results
Twelve of 22 Likert items differed from neutrality (3) after correction. Participants found the simu-lation intuitive (M=4.30, SD=0.70, d=1.86) and its immersive nature engaging (M=4.22, SD=0.74, d=1.65), reporting increased empathy (M=4.39, SD=0.58, d= 2.39), improved understanding of delirium-related emotional distress (M=4.13, SD=0.81, d=1.48) and cognitive distortions (M=4.22, SD=0.60, d=1.81). They endorsed the integration of VR into health education and ex-pressed interest in potential additional features. Qualitative responses highlighted VR’s value for empathy training and to improve doctor-patient communication, while calling for even greater realism and personalization.
Conclusion
This pilot study suggests that VR simulations are perceived as effective, engaging tools for en-hancing empathy and insight in delirium-related education and care training.
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ISBN
ISSN
2958-9134
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
peer-reviewed
Open access category
Gold
Citation
Fontanesi, L., Cöltekin, A., Kunz, T., Arrigoni, S., Bourke, S., MacLullich, A., Vinay, R., Kowatsch, T., Zobrist, N. J., Lampe, C. J., Schöpf, M., Howick, J., & Schlögl, M. (2026). Perceived value of virtual reality simulations to gain insights into delirium. A pilot study. Delirium. https://doi.org/10.56392/001c.158141