How are we to Represent Abstract Information in 'Realistic' 3D Environments?

dc.accessRightsAnonymous
dc.audienceother
dc.contributor.authorBleisch, Susanne
dc.contributor.authorDykes, Jason
dc.contributor.authorNebiker, Stephan
dc.date.accessioned2016-01-27T13:11:47Z
dc.date.available2016-01-27T13:11:47Z
dc.date.issued2006-09-20T00:00:00Z
dc.eventGIScience 2006
dc.identifier.urihttp://hdl.handle.net/11654/12675
dc.language.isoen_UK
dc.spatialMünster
dc.subject.ddc520 - Astronomie, Kartografie
dc.titleHow are we to Represent Abstract Information in 'Realistic' 3D Environments?
dc.type04B - Beitrag Konferenzschrift
dspace.entity.typePublication
fhnw.InventedHereunbekannt
fhnw.affiliation.hochschuleHochschule für Architektur, Bau und Geomatik FHNWde_CH
fhnw.affiliation.institutInstitut Geomatikde_CH
fhnw.publicationStateunbekannt
relation.isAuthorOfPublicationa3106286-7b72-4b07-803a-47748de34385
relation.isAuthorOfPublicationd4405bdc-e966-4962-9c93-9b06879a4a41
relation.isAuthorOfPublication.latestForDiscoveryd4405bdc-e966-4962-9c93-9b06879a4a41
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