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dc.contributor.authorChristen, Martin
dc.contributor.authorNebiker, Stephan
dc.date.accessioned2015-09-30T08:46:39Z
dc.date.available2015-09-30T08:46:39Z
dc.date.issued2015
dc.identifier.doi10.5194/isprsannals-II-3-W5-517-2015
dc.identifier.urihttp://hdl.handle.net/11654/6244
dc.description.abstractRendering large city models with high polygon count and a vast amount of textures at interactive frame rates is a rather difficult to impossible task as it highly depends on the client hardware, which is often insufficient, even if out-of-core rendering techniques and level of detail approaches are used. Rendering complex city models on mobile devices is even more challenging. An approach of rendering and caching very large city models in the cloud using ray-tracing based image provisioning is introduced. This allows rendering large scenes efficiently, including on mobile devices. With this approach, it is possible to render cities with nearly unlimited number of polygons and textures.
dc.description.urihttp://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3-W5/517/2015/
dc.language.isoen
dc.relation.ispartofISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences
dc.accessRightsAnonymous
dc.subjectBig Data, Rendering Geospatial Data, Processing Geospatial Data, Image Based Provisioning, Standards
dc.subject.ddc520 - Astronomie, Kartografiede
dc.subject.ddc005 - Computer Programmierung, Programme und Datende
dc.titleVisualisation of Complex 3D City Models on Mobile Webbrowsers Using Cloud-Based Image Provisioning
dc.type01 - Zeitschriftenartikel, Journalartikel oder Magazin
dc.volumeII-3/W5
dc.audienceScience
fhnw.publicationStatePublished
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.InventedHereYes
fhnw.PublishedSwitzerlandNo
fhnw.pagination517-522
fhnw.IsStudentsWorkno


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