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dc.contributor.authorPreece, Jenny
dc.contributor.authorSchubert, Petra
dc.contributor.authorTan, Yao-Hua
dc.date.accessioned2015-10-05T15:40:45Z
dc.date.available2015-10-05T15:40:45Z
dc.date.issued2004-01-01T00:00:00Z
dc.identifier.urihttp://hdl.handle.net/11654/8865
dc.identifier.urihttp://dx.doi.org/10.26041/fhnw-2943
dc.description.abstractMini Track Introduction Some years ago, Online Communities were considered one of the most promising innovations resulting from the Internet revolution. Community building and community development were proclaimed to be a key success factor for the digital enterprise. As a result, Internet ventures tried to artificially build and foster Online Communities in different forms ? as part of online shops, portal sites or B2B platforms, or as design, relationship or gaming communities. At the same time research was mainly related to topics as for example how to build a community and how to gain critical mass and market shares as soon as possible.
dc.language.isode_CH
dc.accessRightsAnonymous
dc.subjectVirtual Communities
dc.subject.ddc330 - Wirtschaft
dc.subject.ddc005 - Computer Programmierung, Programme und Daten
dc.titleMini Track Introduction "Online Communities in the Digital Economy?.
dc.type04 - Beitrag Sammelband oder Konferenzschrift
dc.subtitleProceedings of the 37th HICSS Conference, Hawaii
dc.volume2004
dc.spatialHawaii
dc.eventProceedings of the 37th HICSS Conference, Hawaii
dc.audienceSonstige
fhnw.publicationStateVeröffentlicht
fhnw.ReviewTypeKein Peer Review
fhnw.InventedHereunbekannt
fhnw.pagination


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