Auflistung nach Autor:in "Krause, Kai"
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- PublikationAn SQL Learning Game(Hochschule für Wirtschaft FHNW, 2021) Krause, Kai; Pustulka, ElzbietaThe use of game-based learning (GBL) in tertiary education has long been a controversial topic, hampered in part by a lack of empirical evidence. It is well-established that GBL is an effective learning method in elementary schools and that, in higher education, an increasing demand exists for alternative learning methods. This thesis investigates the acceptance and effectiveness of an SQL learning game at the FHNW and fills a gap in research on how applicable SQL games are. The work explored two areas of interest: student reaction to games as a vehicle for teaching and the effectiveness of games in teaching complex mathematically-based subjects. A game prototype was designed to incorporate the most current research on GBL. Pre-test, post-test and an acceptance survey based on an adaptation of the Technology Acceptance Model (TAM) were administered, with seven part-time students and sixteen full-time students....11 - Studentische Arbeit
- PublikationOnlineportal für Immobilienprojekte - Konzeptionelle Abklärungen für immobilienwelt24.ch(Hochschule für Wirtschaft FHNW, 2019) Krause, Kai; Loosli, Christina; meetpoint.ch AG, Wangen bei OltenDie meetpoint.ch AG ist eine Schweizer Firma mit Sitz in Wangen bei Olten, welche sich auf die Thematiken rund um die Projektleitung in den Bereichen Immobilien, Technik und Events konzentriert. Das Projekt verfolgt das Ziel, ein Onlineportal für Immobilienprojekte zu realisieren, welches Nischen abdeckt und alternativ zum Schweizer Franken auch die Komplementärwährung WIR als Zahlungsmittel akzeptiert. Das zu entstehende Onlineportal soll auf Basis von WordPress realisiert werden und als «Proof of Concept» für das weitere Vorgehen der Auftraggeberschaft dienen. Das Fertigprodukt soll als Ergänzung zu Onlineportalen wie ImmoScout24 oder Homegate betrachtet werden können.11 - Studentische Arbeit
- PublikationSQL scrolls - A reusable and extensible DGBL experiment(ACM, 2022) Pustulka, Elzbieta; Krause, Kai; de Espona, Lucía; Kennel, Andrea; Stikkolorum, Dave; Rahimi, Ebrahim [in: Proceedings CSERC'21]The teaching of databases and SQL is an active research area. We contribute by presenting a reusable and extensible SQL teaching experiment which uses a game and fits the paradigm of digital game based learning (DGBL). Although DGBL is hampered partly by the difficulty of obtaining statistically significant empirical results, the research shows that it may be an effective learning method and that it is in demand. We investigate the acceptance and effectiveness of an SQL learning game and focus on two areas: student reaction to games as a vehicle for teaching, and educational effectiveness. We designed a game prototype and administered a pre-test, post-test and an acceptance survey, with seven part-time and sixteen full-time students. A statistical analysis of effect sizes revealed a moderate intervention effect for the game group (d= -0.562) and a small one for the traditional group (d= -0.234). The acceptance survey means were between 4.43 and 4.70 out of 5, which shows that the game is highly acceptable. Our experiment demonstrated positive student attitudes towards DGBL in SQL teaching and showed the game to be as effective as exercises done using a workbench. We further observed interesting differences in teaching using a game and a "natural" workbench environment and had excellent course feedback. We have released the game as open source in the hope that other researchers will replicate or contradict our findings or simply use it in teaching. We close with an outline of ongoing research.04B - Beitrag Konferenzschrift