Auflistung nach Autor:in "Miyazaki, Shintaro"
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Publikation Algorhythmic Horizon(04.06.2017) Miyazaki, Shintaro01B - Beitrag in Magazin oder ZeitungPublikation Algorhythmics. A diffractive approach for understanding computation(Routledge, 2018) Miyazaki, Shintaro; Sayers, Jentery04A - Beitrag SammelbandPublikation Articulating Politics with Design and Technology: Public Space, Computation and Commoning(2020) Savic, Selena; Miyazaki, ShintaroIf artefacts can have politics (Winner, 1980), and scientific hypotheses can be shaped by political forces (Prigogine and Stengers, 1984) where does this politics come from? Whether we are in autocratic politics or in horizontal decision making based on consensus, design and technology reproduce the principles of the socio-political systems in which they emerged. How does, in turn, design of space and technological artefacts shape the decision making processes in a community? While every kind of social order results in some form of hegemony, Chantal Mouffe (2005) reminds us, agonism reveals the very limit of any rational consensus. In this text, we contrast two extreme hegemonic positions: autocratic design of hostile architectures (unpleasant design) and the (quasi)participative data-driven city management (i.e. smart city); we then discuss an alternative to both, which is driven by a desire for self-organisation, independence and sustainability. In this scope, we discuss an ongoing research project that uses technological artefacts (computational modelling) to probe the agency of these tools in addressing complex topics related to decision making and self-organisation. Touching upon the different hegemonic positions as a starting points for articulating alternatives, we will discuss the connection between sustainable ways of living and technology developed with an emancipatory sensitivity. Working directly with three Swiss housing cooperatives, the research project poses the question of the measure and manner in which new technologies can be not only of use to community efforts but at the heart of their discussions and decision-making.06 - PräsentationPublikation Common Objects / Gewöhnliche Objekte(Museum für Kommunikation Berlin, 27.08.2022) Savic, Selena; Savicic, Gordan; Miyazaki, Shintaro; Schneider, Birgit; Silvestrin, DanielaThe present intervention is a temporary engagement with the exhibition Curious Communication. Unusual Objects and Stories from the Collection, which stages uncommon objects and rituals pertaining to telecommunication. We seek to complement this perspective with objects that are everyday, yet hidden in the heights of telecommunication masts and towers, such as 4G and 5G antennas, and satellite receptors. Proliferation naturalises them as mundane infrastructure, sometimes even mimicking nature. Antennas are objects that increasingly re-naturalise electromagnetism: engineered to facilitate communication between people, they put to use the disposition of metals to resonate with radio waves, picking up both human-made and natural emissions, and figuring in urban and rural landscapes to secure global interconnectivity.14 - AusstellungsbeitragPublikation Computational Music Thinking - Using End-User Programming to Explore Musical Creation in a STEAM-oriented Integrated Music Education Setting(07/2016) Hug, Daniel; Stüber, Nadine; Repenning, Alexander; Cslovjecsek, Markus; Hauser, Sarah; Agotai, Doris; Miyazaki, Shintaro; Escherle, Nora; Assaf, Dorit; Woodward, SheilaComputers have not only changed the way we live and work, but also how we create and consume music. Music software and apps are nowadays widespread in music education (Bauer, 2014). But the potential of the computer as actual musical „computing device“ is rarely exploited. In the area of computer science education the need to approach programming as creative and playful activity has been acknowledged since several years (Repenning et al., 2015). „Computational thinking“, as approach to problem solving that can be executed by both humans and computers (Wing, 2006), is being fostered in schools in the context of STEM (Science, Technology, Engineering, Math) education. And it is increasingly acknowledged that the notion of STEM should be extended to „STEAM“, the "A" standing for "the Arts", in order to foster transdisciplinary, holistic and innovative thinking. The use of algorithms and computing machinery has a long tradition in music, from the “musical dice games” to musical automatons and the computer music of the 20th century. Learning procedural and time-based concepts such as rhythm, melody and polyphony involves some kind of computational music thinking. Algorithmic composition offers children many opportunities to develop their own understanding of "musicality" from an inside perspective, by defining their own rules for generating "organized sound", and by understanding the "rules" and structures underlying various musical phenomena, practices and cultures. Recent works have demonstrated approaches to implement computational principles in classroom or workshop settings (Greher & Heines, 2014; Burnard et al., 2014). Therefore, we see great pedagogical potential in the integration of musical and computational thinking to “Computational Music Thinking”, which we would like to share and discuss with the community.04B - Beitrag KonferenzschriftPublikation Denk-Spielzeuge für eine Schule der Digitalität(28.09.2017) Miyazaki, Shintaro06 - Präsentation FHNW Myosotis-GardenProjekt Publikation Following The Elephant-Nosed Fish - Reimagining Our Sensorium(DIAMONDPAPER, 2021) Hertrich, Susanna; Miyazaki, ShintaroThis book presents an artistic research project called "Sensorium of Animals" that comprises media archaeological studying, technological experimentation, an art installation, and two short films. The project was conducted by Susanna Hertrich and Shintaro Miyazaki from 2016 to 2019 at the Critical Media Lab, Institute of Experimental Design and Media Cultures, at the Academy of Art and Design FHNW in Basel, Switzerland. We were inspired by the elephant-nose fish's sensory ecology – a species that can make sense of its environment through self-generated electromagnetic (EM) fields. We intertwined this fish's cyborgian, even electronics-like trait with the seemingly immaterial worlds of our signal-based information technologies. We wanted to ask if it could be possible to engineer and cultivate the EM sense similar to that of the elephant-nose fish for the human sensory apparatus? What kind of future society would unfold through the design of such altered sensory capabilities? Or conversely, what kind of society would develop the necessity for such sensory capabilities? The book mirrors this interdisciplinary research's different approaches and divides itself into several parts. Part one presents itself in a twofold way a theory-poetry (a rhapsody) and a theory-fiction (a short fictional scenario of our future). Part two is an in-depth theoretical exploration of the research project and its contexts. This part also features selected project documentation, such as a selection of images, exhibition views and video stills showing the objects, graphics, and diagrams we created.02 - MonographiePublikation Following the Elephant-Nosed Fish: Making Things More Complicated as a Form of Resistance(De Gruyter, 2018) Miyazaki, Shintaro; Hertrich, Susanna; Erlhoff, Michael; Jonas, Wolfgang04A - Beitrag SammelbandPublikation Forming circuits – the self and its symbionts(11/2017) Miyazaki, Shintaro01B - Beitrag in Magazin oder ZeitungPublikation Gaia’s Media – Self-Organization on Earth, it’s Past and Future(04.12.2015) Miyazaki, Shintaro06 - PräsentationPublikation Going Beyond the Visible: New Aesthetic as an Aesthetic of Blindness?(Palgrave Macmillan, 2015) Miyazaki, Shintaro; Berry, David M.; Dieter, Michael04A - Beitrag SammelbandPublikation 01A - Beitrag in wissenschaftlicher ZeitschriftPublikation Impossible Escapes – Evasive Strategies, Elusive Procedures, and Evacuation Plans(MIT Press, 12/2016) Caviezel, Flavia; Allen, Jamie; Bruder, Johannes; Greiner-Petter, Moritz; Miyazaki, Shintaro; Volkart Schmidt, Yvonne01A - Beitrag in wissenschaftlicher ZeitschriftPublikation Künstliche Dinge entwerfen: Der Synthese-Diskurs in der Designmethodologie der Nachkriegszeit(Kadmos, 2016) Mareis, Claudia; Mareis, Claudia; Miyazaki, Shintaro04A - Beitrag SammelbandPublikation Listening to Algorhythmics(27.04.2017) Miyazaki, ShintaroVortrag im Rahmen des ersten Workshops des internationalen Forschungsnetzwerks "HUMANISING ALGORITHMIC LISTENING", organisiert am Sussex Humanities Lab der University of Sussex, 27.4 201706 - Präsentation
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