Auflistung nach Autor:in "Spadola, Alessandro"
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Publikation Ablösung Middleware - Machbarkeitsstudie(Hochschule für Wirtschaft FHNW, 2020) Spadola, Alessandro; Riesen, Kaspar; Swiss Life Investment Management Holding AG, ZürichBei der Auftraggeberin Swiss Life Investment Management AG ist eine Software im Einsatz, welche die Aufgabe hat, hauptsächlich Finanzdaten aus der implementierten Buchhaltungssoftware aufzubereiten und danach zu importieren oder zu exportieren. Die Software bringt einige Problemstellungen mit sich, welche auf verschiedene Ursachen, wie den Aufbau der Software, aber auch die Softwareherstellerin, zurückzuführen sind.11 - Studentische ArbeitPublikation Automatisierte Datenqualitätsanalyse immopac(Hochschule für Wirtschaft FHNW, 2019) Spadola, Alessandro; Bühlmann, Siro; Castioni, Raffael; Wache, Holger; Swiss Life Investment Management Holding AG, ZürichDie Swiss Life Asset Managers arbeiten mit der führenden Applikation immopac für das Portfolio- und Assetmanagement der Liegenschaften in der Schweiz. Die Daten der Software immopac stellen die Grundlage bei strategischen Entscheidungen dar. Da die Digitalisierung in den Immobilienbereich Einzug hält, sind die Swiss Life Asset Managers auf eine gute Qualität ihrer Daten bzw. auf das Bewusstsein über deren Qualität angewiesen. Fu¨r die Daten innerhalb immopac soll eine automatisierte Datenqualitätsanalyse aufgebaut werden.11 - Studentische ArbeitPublikation Learning Java Loops and Control Structures by Moving a Ladybird(2023) Pustulka, Elzbieta; Spadola, AlessandroWe adapted an existing Java teaching game called JavaKara to help students learn how to use loops and control statements and tested it in class. Two groups of BSc Students in an introductory Java course played the game for about an hour. The game was evaluated using the MEEGA+ game evaluation method. A questionnaire was administered to get feedback and the game got a score 53.45, i.e. good. Students reported that they lost track of time and were satisfied with this new learning paradigm.04B - Beitrag KonferenzschriftPublikation Learning Java through a Game(Hochschule für Wirtschaft FHNW, 2022) Spadola, Alessandro; Pustulka, ElzbietaStudents studying business information technology at a university have a wide choice of learning options, such as videos, reading literature, learning by solving exercises, taking online teaching courses or attending the class. However, few publications describe the effect of using learning games in tertiary education. That is why the topic of learning games in a university setting will be investigated in this thesis. Java is a programming language which will continue to play an important role in software development education in 2022 and beyond. This thesis investigates the effectiveness of game-based learning when it comes to perceived learning effects as seen by the students who are taught Java in a beginner programming course. For this purpose, existing games have been evaluated and a suitable game has been adapted to the learning content of the FHNW Programming 1 course. Our work investigated whether the students find the use of a game motivating and whether they liked it. The evaluation was based on the MEEGA+ method, which examines these aspects by means of a survey. The results can be used further at the FHNW and by other universities in the field of business information technology. The experiment shows that students liked the game prototype. The students enjoyed playing the game and stated that it helped them understand the learning content. They rated the game as an efficient and effective learning method, and many preferred it to more traditional learning methods.11 - Studentische Arbeit