Learning Java Loops and Control Structures by Moving a Ladybird

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Author (Corporation)
Publication date
2023
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04B - Conference paper
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Parent work
GSGS'23. 8th International Conference on Gamification & Serious Games
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DOI of the original publication
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Issue / Number
Pages / Duration
70-73
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Place of publication / Event location
Neuchâtel
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Abstract
We adapted an existing Java teaching game called JavaKara to help students learn how to use loops and control statements and tested it in class. Two groups of BSc Students in an introductory Java course played the game for about an hour. The game was evaluated using the MEEGA+ game evaluation method. A questionnaire was administered to get feedback and the game got a score 53.45, i.e. good. Students reported that they lost track of time and were satisfied with this new learning paradigm.
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Event
8th International Conference on Gamification & Serious Games (GSGS'23)
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Conference start date
26.06.2023
Conference end date
30.06.2023
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ISBN
978-2-940387-29-8
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Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
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Peer review of the complete publication
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Closed
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Citation
Pustulka, E., & Spadola, A. (2023). Learning Java Loops and Control Structures by Moving a Ladybird. GSGS′23. 8th International Conference on Gamification & Serious Games, 70–73. https://irf.fhnw.ch/handle/11654/43467