Institute of Digital Communication Environments
Dauerhafte URI für die Sammlunghttps://irf.fhnw.ch/handle/11654/13
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Ergebnisse nach Hochschule und Institut
Publikation Intuitive Access to Oral History Video (The Pellaton Experience)(08.02.2024) Frei, Lena; Serra, BéréniceThe Pellaton Experience, a specialized web portal for dance research, was developed by the Institute Digital Communication Environments (IDCE) at HGK Basel FHNW in collaboration with the SAPA Foundation (Swiss Archive of Performing Arts). The SAPA Foundation's archive houses interviews, dance notations, video recordings, and reviews, offering a comprehensive view of the Swiss dance scene. Recent emphasis on the "oral history" research method resulted in a substantial collection of audiovisual data, posing the challenge of making this unique content accessible to diverse audiences, leading to the creation of the Pellaton Experience project. The lecture will explore how the research project strategically presents archival materials from oral history interview series, aiming for a comprehensive understanding of the discussed topics. This effort was made possible through collaboration with an interdisciplinary team, including experts in video/media, art history, and IT (SAPA), as well as professionals in graphic design, project management, game design, and architecture (HGK Basel FHNW). Key research questions focus on user interface and user experience design, aiming to optimize scenarios like "expert search" and "uncoordinated browsing" to enhance the overall choreographic experience. The project strives to provide innovative solutions to improve accessibility and deepen the understanding of the rich history within the SAPA Foundation's archives. Consequently, we will delve into specific aspects of this interface while also establishing broader connections with themes such as digital archives, dance documentation, oral history, gesture in dance, and design.06 - PräsentationPublikation Games as Speculative Tools(28.01.2023) Frei, LenaAs society faces various socio-ecologic problems, speculation can be used as a critical practice to build on existing biases and confront dissonances. How can games encourage the players to be creative and critically reflect on the human condition, society, and their relationship to nature and technology? There is something about the human play drive that is deeply connected to our ways of experiencing and shaping the world. Through play, we can cultivate a new way of looking at, depicting, and engaging with the world and generate non-paranoid imaginations where ambiguity and diversity are at home.06 - Präsentation