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Publikation aWall: Agile Collaboration using Large Digital Multi-Touch Cardwalls(12/2016) Anslow, Craig; Burkhard, Roger; Kropp, Martin; Mateescu, Magdalena; Vischi, Dario; Zahn, CarmenDespite the availability of many digital agile board tools, most co-located agile software teams still use physical cardboards for their daily standup meetings. This is due to the fact that existing digital agile boards lacks supporting a collaborative workspace, direct interaction for the whole team in meetings, or making project information directly visible. In this paper we present aWall, a digital agile cardwall designed for the highly collaborative agile work style using large multi-touch wall displays. The effectiveness of aWall was evaluated in a user study with eleven software practitioners. Our findings indicate that aWall enables and encourages team work due to the large size of the wall, accessibility and visibility of large amounts of information, and possibility of customization of the interface. Based on this work, we suggest that augmenting digital cardwalls with large interactive touch technology and new interaction concepts is a useful way to support effective collaborative agile software development processes.01B - Beitrag in Magazin oder ZeitungPublikation Automatisierung von Systemtests im industriellen Umfeld(12/2011) Kellner, Anja; Kropp, MartinContinuous Integration Umgebungen werden in der Regel im Software-Entwicklungszyklus für die kontinuierliche Integration der Software eingesetzt. In diesem Artikel zeigen wir, dass sich solche Systeme auch hervorragend für die Realisierung von automatisierten Testinfrastrukturen im industriellen Umfeld eignen. Im vorliegenden Anwendungsfall wird damit eine fast vollständig automatisierte System- und Akzeptanztestumgebung von Softwareprodukten zur Überwachung und Steuerung von Messtechnik-Sensoren erreicht.01B - Beitrag in Magazin oder ZeitungPublikation Qualitative Study of Successful Agile Software Development Projects(12/2014) Kropp, Martin; Meier, AndreasVarious studies show that the agile method has become a mainstream methodology for software development. When agile pioneers introduced this approach, they executed very successful projects which lead to the enormous popularity of agile development. With becoming mainstream, less experienced teams started to apply the agile approaches and news about failed agile projects appeared. This raises the question, what it needs to conduct successful agile projects. In a qualitative study we asked IT companies about the essential success factors in their successful agile projects. We found that there was a strong focus on engineering and management best practices. We found that when these practices did not work, mature teams sensed that following a recipe is not sufficient, and they started adapting the agile process to their needs. Applying a sense-making methodology like the Cynefin framework, theoretically explains our observations in the study.01B - Beitrag in Magazin oder ZeitungPublikation Teaching Agile Software Development at University Level(12/2013) Kropp, Martin; Meier, AndreasSeveral recent surveys show that agile methodologies like Scrum, Extreme Programming and Kanban have been successfully adopted by many companies for software development. However, the same surveys show that only few of the agile practices are applied consequently and thoroughly. This is to a great extent due to the lack of skilled personnel. In this paper we propose a more holistic approach for teaching agile software development, in which the required agile practices and values are not only integrated theoretically into our courses but also practically applied. The proposed concept was realized in a new a course at Zurich University of Applied Sciences during 2012. The evaluation shows very encouraging results.01B - Beitrag in Magazin oder Zeitung