Hochschule für Architektur, Bau und Geomatik FHNW

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Bereich: Suchergebnisse

Gerade angezeigt 1 - 10 von 22
  • Publikation
    Simulation of policies for automated ride-hailing and ride-pooling services
    (05.01.2025) Kagho, Grace; Balac, Milos; van Eggermond, Michael; Erath, Alexander
    Automated vehicles are becoming more prevalent, and the disruption they would cause in combination with ride-hailing and ride-pooling services could be tremendous. Therefore, this study investigates the impacts of ride-hailing and ride-pooling automated fleets in two Swiss cities, Chur and Zurich, and potential policy measures to steer their operations towards more sustainable solutions. We employ the results of the stated preference survey and combine the estimated mode-choice and car ownership model results with the agent-based simulation, MATSim, to simulate the impacts of various scenarios. We find that automated ride-hailing (aRH) and automated ride-pooling (aRP) services do not seem to be competing for the same demand. In general, these services would lead to a reduction in total travel time but an increase in total vehicle distance, which is more substantial in transit-oriented Zurich than in car-oriented Chur. Furthermore, we found that even though the proposed policies increased vehicle occupancy, they did not manage to overcome the increase in VKT, signaling the need for more targeted policies and operational strategies. Finally, we provide recommendations for transport policy and future research based on our findings.
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Simulation of policies for automated ride-hailing and ride-pooling services
    (ETH Zürich, 01.08.2025) Kagho, Grace; Balac, Milos; van Eggermond, Michael; Erath, Alexander
    Automated vehicles are becoming more prevalent, and the disruption they would cause in combination with ride-hailing and ride-pooling services could be tremendous. Therefore, this study investigates the impacts of ride-hailing and ride-pooling automated fleets in two Swiss cities, Chur and Zurich, and potential policy measures to steer their operations towards more sustainable solutions. We employ the results of the stated preference survey and combine the estimated mode-choice and car ownership model results with the agent-based simulation, MATSim, to simulate the impacts of various scenarios. We find that automated ride-hailing (aRH) and automated ride-pooling (aRP) services do not seem to be competing for the same demand. In general, these services would lead to a reduction in total travel time but an increase in total vehicle distance, which is more substantial in transit-oriented Zurich than in car-oriented Chur. Furthermore, we found that even though the proposed policies increased vehicle occupancy, they did not manage to overcome the increase in VKT, signaling the need for more targeted policies and operational strategies. Finally, we provide recommendations for transport policy and future research based on our findings.
    05 - Forschungs- oder Arbeitsbericht
  • Vorschaubild
    Publikation
    How popular will ride hailing and ride pooling be with autonomous vehicles?
    (18.09.2024) van Eggermond, Michael; Erath, Alexander; Tanner, Reto
    06 - Präsentation
  • Vorschaubild
    Publikation
    Where to park your car at home?
    (18.07.2024) Erath, Alexander; van Eggermond, Michael; Tanner, Reto
    How distric parking garages can complement existing parking options in dense urban neighborhoods
    06 - Präsentation
  • Publikation
    Virtual reality and choice modelling. Existing applications and future research directions
    (Edward Elgar Publishing, 2024) van Eggermond, Michael; Mavros, Panos; Erath, Alexander; Hess, Stephane; Daly, Andrew
    Research eliciting individuals’ preferences, including stated preference (SP) research, have long utilised imagery as stimuli to visualise either attributes or situations deemed too complex to be expressed verbally. The advent of Virtual Reality (VR) offers choice modelers with exciting new opportunities. This chapter outlines key concepts underlying VR and summarises previous research combining VR and choice modeling. It provides a framework of different dimensions that should be considered when developing VR experiments, including technological aspects (display technology and movement) and other aspects, such as survey duration, motion sickness and the representation of time. The chapter concludes with several ways to further combine choice modeling and VR.
    04A - Beitrag Sammelband
  • Vorschaubild
    Publikation
    Where to park your car at home? How distric parking garages can complement existing parking options in dense urban neighborhoods
    (18.07.2024) Erath, Alexander; van Eggermond, Michael; Tanner, Reto; Susilo, Yusak
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Nachhaltige Ansätze zur Parkraumplanung
    (Bundesamt für Strassen, 09.07.2024) Erath, Alexander; van Eggermond, Michael; Sieber, Mark; Graf, Samuel; Perret, Fabienne
    05 - Forschungs- oder Arbeitsbericht
  • Vorschaubild
    Publikation
    A virtual reality experiment to study pedestrian perception of future street scenarios
    (Nature, 2024) Argota Sánchez-Vaquerizo, Javier; Hausladen, Carina I.; Mahajan, Sachit; Matter, Marc; Siebenmann, Michael; van Eggermond, Michael; Helbing, Dirk
    The current allocation of street space is based on expected vehicular peak-hour flows. Flexible and adaptive use of this space can respond to changing needs. To evaluate the acceptability of flexible street layouts, several urban environments were designed and implemented in virtual reality. Participants explored these designs in immersive virtual reality in a mixed factorial experiment, in which we analysed self-reported, behavioural and physiological responses from participants. Distinct communication strategies were varied between subjects. Participants’ responses reveal a preference for familiar solutions. Unconventional street layouts are less preferred, perceived as unsafe and cause a measurably greater stress response. Furthermore, information provision focusing on comparisons lead participants to focus primarily on the drawbacks, instead of the advantages of novel scenarios. When being able to freely express thoughts and opinions, participants are focused more on the impact of space design on behaviour rather than the objective physical features themselves. Especially, this last finding suggests that it is vital to develop new street scenarios in an inclusive and democratic way: the success of innovating urban spaces depends on how well the vast diversity of citizens’ needs is considered and met.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Studying bicyclists’ perceived level of safety using a bicycle simulator combined with immersive virtual reality
    (Elsevier, 2021) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W.
    There is a need for methods that provide a better understanding of bicyclists’ perceived safety and preferences on currently unavailable and/or unknown bicycle facilities. Different survey methods have been used to study bicyclists’ behavior, experiences, and preferences; ranging from verbally described facilities to surveys including images and videos. Virtual Reality (VR) experiments blur the boundaries between stated preference (SP) surveys and revealed preference (RP) surveys and provide a realistic sense of design. This research introduces a novel research method in bicycling research and discusses the results of an experiment using a bicycle simulator combined with immersive VR. In total, 150 participants participated in this experiment and were asked about demographics and perceptions and preferences after bicycling in five different environments with an instrumented bicycle in VR. A 5 2 mixed design was used with bicycling environment as within-subject factor and pedestrian / traffic volume as between-subject factor. ANOVA tests revealed how each environment and ambient pedestrian / traffic volume affected perceived level of safety (PLOS) and willingness to bicycle (WTB). Pairwise comparison showed that participants felt safer bicycling on the segregated bicycle path compared to bicycling on the painted bicycle path on the road and roadside. There was no meaningful difference between WTB for less than 10 min and WTB for more than 10 min between bicycling on a painted bicycle path on the sidewalk and painted bicycle path on the road. PLOS and WTB ratings of men and women were not significantly different from each other. The older segment of the sample was more worried about roadside bicycling and bicycle commuters were more confident to ride on the roadside. Despite having several limitations, immersive 360-degree VR was found a powerful presentation tool to evaluate future street designs which can inform transport and urban planning.
    01A - Beitrag in wissenschaftlicher Zeitschrift