Mateescu, Magdalena
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Understanding Leadership in Agile Software Development Teams: Who and How?
2022-06-09, Weichbrodt, Johann, Kropp, Martin, Biddle, Robert, Gregory, Peggy, Anslow, Craig, Bühler, Ursina Maria, Mateescu, Magdalena, Meier, Andreas, Stray, Viktoria, Stol, Klaas-Jan, Paasivaara, Maria, Kruchten, Philippe
In this paper we report on a study of the nature of different aspects of leadership in agile teams. We used an established model of leadership, distinguishing transactional and transformational styles, and asked IT professionals a set of questions about the leadership they experience, both from direct supervisors (hierarchical leadership) and from the team itself (shared leadership). Our results show that agility is indeed related to the transformational style, but that the transactional style also plays a part, especially as shared leadership. Furthermore, even in highly agile software development, leadership by direct supervisors still plays an important role. We propose that, as software development becomes more agile, the transactional aspects of leadership may shift away from the leadership dyad between supervisor and employee into the agile team, while transformational leadership is important for both the team and supervisors.
Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls
2017, Kropp, Martin, Anslow, Craig, Mateescu, Magdalena, Burkhard, Roger, Vischi, Dario, Zahn, Carmen
Interactive Digital Cardwalls for Agile Software Development
2016, Kropp, Martin, Brown, Judith M., Anslow, Craig, Gossage, Stevenson, Mateescu, Magdalena, Biddle, Robert, Anslow, Craig, Campos, Pedro, Jorge, Joaquim
aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
2015, Kropp, Martin, Mateescu, Magdalena, Burkhard, Roger, Zahn, Carmen, Vischi, Dario
Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop.
Visualizing progress tracking for software teams on large collaborative touch displays
2020, Scott-Hill, Brandon, Anslow, Craig, Ferreira, Jennifer, Kropp, Martin, Mateescu, Magdalena, Meier, Andreas
Erfolgreiche Zusammenarbeit in agilen Teams. Ergebnisse einer Interview-Studie über Zusammenarbeit, Kommunikation und Koordination sowie den Einsatz von Tools in agilen Software Projekten in der Schweiz
2015-12, Burkhard, Roger, Greiwe, Stephanie, Kropp, Martin, Mateescu, Magdalena, Zahn, Carmen
Kommunikation und Interaktion spielen eine zentrale Rolle in agilen Teams. Kombiniert mit den agilen Prinzipien wie selbst-bestimmte Teams, vollständige Kundeneinbindung oder sehr häufi-gen Releases ergeben sich neue Herausforderungen an die Zusammenarbeit im agilen Team. Doch wie sehen diese in der Praxis Schweizer Unternehmen und Firmen aus? Wie kommunizieren und kooperieren erfolgreiche agile Teams in der Realität? Neben der quantitativen Swiss Agile Study , www.swissagilestudy.ch, zum Einsatz agiler Methoden in der Softwareentwicklung im Jahr 2012 hat sich die Fachhochschule Nordwestschweiz im Sommer 2013 in einem Forschungsprojekt mittels einer Interview Studie vertiefend mit der Thematik der agilen Teamarbeit in der Schweiz befasst. Dazu wurden Gruppeninterviews in elf agil arbeitenden IT-Unternehmen in der Schweiz realisiert.
Interactive Digital Cardwalls for Agile Software Development
2017, Kropp, Martin, Brown, Judith M., Anslow, Craig, Gossage, Stevenson, Mateescu, Magdalena, Biddle, Robert, Anslow, Craig, Campos, Pedro, Jorge, Joaquim
aWall: Agile Collaboration using Large Digital Multi-Touch Cardwalls
2016-12, Anslow, Craig, Burkhard, Roger, Kropp, Martin, Mateescu, Magdalena, Vischi, Dario, Zahn, Carmen
Despite the availability of many digital agile board tools, most co-located agile software teams still use physical cardboards for their daily standup meetings. This is due to the fact that existing digital agile boards lacks supporting a collaborative workspace, direct interaction for the whole team in meetings, or making project information directly visible. In this paper we present aWall, a digital agile cardwall designed for the highly collaborative agile work style using large multi-touch wall displays. The effectiveness of aWall was evaluated in a user study with eleven software practitioners. Our findings indicate that aWall enables and encourages team work due to the large size of the wall, accessibility and visibility of large amounts of information, and possibility of customization of the interface. Based on this work, we suggest that augmenting digital cardwalls with large interactive touch technology and new interaction concepts is a useful way to support effective collaborative agile software development processes.
aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
2015, Kropp, Martin, Mateescu, Magdalena, Burkhard, Roger, Zahn, Carmen, Vischi, Dario
Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.