Mateescu, Magdalena

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Mateescu
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Magdalena
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Mateescu, Magdalena

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  • Publikation
    Collaboration on large interactive displays: a systematic review
    (Taylor & Francis, 2019) Zahn, Carmen; Mateescu, Magdalena; Pimmer, Christoph; Klinkhammer, Daniel; Reiterer, Harald [in: Human–Computer Interaction]
    Large Interactive Displays (LIDs), such as tabletops or interactive walls, are promising innovations, which are increasingly used to support co-located collaboration. Yet the current evidence base on the impact of LID use on collaborative processes and outcomes, and associated influencing factors, is fragmented, particularly in comparison with other media. To address this gap, a systematic review was carried out in the databases Web of Science, Psych.Info, ACM, Elsevier, JSTOR and Springer and in the ACM CHI conference database. A corpus of 38 articles with experimental study designs met the eligibility criteria and was analyzed in-depth. With regard to collaboration processes, the findings suggest a relatively clear advantage of the use of LIDs over classic forms of collaboration, in particular over single-user environments (e.g. laptops). With attention to collaborative outcomes, positive effects of LIDs were identified for knowledge gains and social encounters, and mixed effects for task-related outcomes. The analysis further shows relevant influencing factors of LID, such as the separation of personal and joint work spaces and the deployment of horizontal instead of vertical displays. Conceptual and practice implications are discussed.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls
    (Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen [in: Agile Processes in Software Engineering and Extreme Programming : 18th International Conference, XP 2017, Cologne, Germany, May 22-26, 2017, Proceedings]
    04B - Beitrag Konferenzschrift
  • Publikation
    Interactive Digital Cardwalls for Agile Software Development
    (Springer, 2017) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim [in: Collaboration Meets Interactive Spaces]
    04A - Beitrag Sammelband
  • Publikation
    Potenziale kollaborativer Medien: Eine empirische Untersuchung am Beispiel interaktiver Tische
    (2016) Mateescu, Magdalena; Zahn, Carmen; Klinkhammer, Daniel; Rack, Oliver; Reiterer, Harald; Weiße, Nora [in: 50. Kongress der Deutschen Gesellschaft für Psychologie (DGPs)]
    04B - Beitrag Konferenzschrift
  • Publikation
    Interactive Digital Cardwalls for Agile Software Development
    (Springer, 2016) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim [in: Collaboration Meets Interactive Spaces]
    04A - Beitrag Sammelband
  • Publikation
    Findings from a Critical Review of Mobile Learning in Higher Education Settings
    (2016) Pimmer, Christoph; Pachler, Norbert; Mateescu, Magdalena; Gröhbiel, Urs
    06 - Präsentation
  • Publikation
    Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies
    (Elsevier, 2016) Pimmer, Christoph; Mateescu, Magdalena; Gröhbiel, Urs [in: Computers in Human Behavior]
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
    (ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS 2015)]
    Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop.
    04B - Beitrag Konferenzschrift
  • Publikation
    aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
    (ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces]
    Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.
    04B - Beitrag Konferenzschrift
  • Publikation
    04B - Beitrag Konferenzschrift