Mateescu, Magdalena
Lade...
E-Mail-Adresse
Geburtsdatum
Projekt
Organisationseinheiten
Berufsbeschreibung
Nachname
Mateescu
Vorname
Magdalena
Name
Mateescu, Magdalena
18 Ergebnisse
Suchergebnisse
Gerade angezeigt 1 - 10 von 18
- PublikationFake News Resilience through Online Games? Tentative Findings from a Randomized Controlled Trial in Higher Education(IADIS Press, 2021) Eisemann, Christoph; Pimmer, Christoph; Mateescu, Magdalena; Demetrios, G. Sampson; Ifenthaler, Dirk; Isaías, Pedro [in: Proceedings of the IADIS International Conference Cognition and Exploratory Learning in the Digital Age 2020]Learners’ cognitive abilities to assess the credibility of information in digital spaces are a relevant part of 21st century skills. Emerging evidence suggests that gamification could be a suitable approach for learners to develop these skills independently of their educational level. This study examined two popular online fake news games in a higher education setting using a randomized controlled trial. 72 students were randomly assigned to one of two games. Their ability to classify news, i.e. to distinguish fake news from correct news, was tested before and after playing the game. The results from multiple regression analysis suggest that there was only a very modest increase in participants’ news classification abilities in one game and no improvement in the other game. Contrary to some prior literature, these preliminary findings provide no evidence for the use of gamification in developing students’ fake news resilience in higher education contexts and they call for more nuanced education and gamification approaches.04B - Beitrag Konferenzschrift
- PublikationVisualizing progress tracking for software teams on large collaborative touch displays(IEEE, 2020) Scott-Hill, Brandon; Anslow, Craig; Ferreira, Jennifer; Kropp, Martin; Mateescu, Magdalena; Meier, Andreas [in: 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)]04B - Beitrag Konferenzschrift
- PublikationCollaboration on large interactive displays: a systematic review(Taylor & Francis, 2019) Zahn, Carmen; Mateescu, Magdalena; Pimmer, Christoph; Klinkhammer, Daniel; Reiterer, Harald [in: Human–Computer Interaction]Large Interactive Displays (LIDs), such as tabletops or interactive walls, are promising innovations, which are increasingly used to support co-located collaboration. Yet the current evidence base on the impact of LID use on collaborative processes and outcomes, and associated influencing factors, is fragmented, particularly in comparison with other media. To address this gap, a systematic review was carried out in the databases Web of Science, Psych.Info, ACM, Elsevier, JSTOR and Springer and in the ACM CHI conference database. A corpus of 38 articles with experimental study designs met the eligibility criteria and was analyzed in-depth. With regard to collaboration processes, the findings suggest a relatively clear advantage of the use of LIDs over classic forms of collaboration, in particular over single-user environments (e.g. laptops). With attention to collaborative outcomes, positive effects of LIDs were identified for knowledge gains and social encounters, and mixed effects for task-related outcomes. The analysis further shows relevant influencing factors of LID, such as the separation of personal and joint work spaces and the deployment of horizontal instead of vertical displays. Conceptual and practice implications are discussed.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationInteractive Digital Cardwalls for Agile Software Development(Springer, 2017) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim [in: Collaboration Meets Interactive Spaces]04 - Beitrag Sammelband oder Konferenzschrift
- PublikationEnhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls(Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen [in: Agile Processes in Software Engineering and Extreme Programming : 18th International Conference, XP 2017, Cologne, Germany, May 22-26, 2017, Proceedings]04B - Beitrag Konferenzschrift
- PublikationPotenziale kollaborativer Medien: Eine empirische Untersuchung am Beispiel interaktiver Tische(2016) Mateescu, Magdalena; Zahn, Carmen; Klinkhammer, Daniel; Rack, Oliver; Reiterer, Harald; Weiße, Nora [in: 50. Kongress der Deutschen Gesellschaft für Psychologie (DGPs)]04B - Beitrag Konferenzschrift
- PublikationFindings from a Critical Review of Mobile Learning in Higher Education Settings(2016) Pimmer, Christoph; Pachler, Norbert; Mateescu, Magdalena; Gröhbiel, Urs06 - Präsentation
- PublikationInteractive Digital Cardwalls for Agile Software Development(Springer, 2016) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim [in: Collaboration Meets Interactive Spaces]04A - Beitrag Sammelband
- PublikationMobile and ubiquitous learning in higher education settings. A systematic review of empirical studies(Elsevier, 2016) Pimmer, Christoph; Mateescu, Magdalena; Gröhbiel, Urs [in: Computers in Human Behavior]01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationaWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems(ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces]Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.04B - Beitrag Konferenzschrift