Fake News Resilience through Online Games? Tentative Findings from a Randomized Controlled Trial in Higher Education

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Autor:in (Körperschaft)
Publikationsdatum
2021
Typ der Arbeit
Studiengang
Typ
04B - Beitrag Konferenzschrift
Herausgeber:innen
Demetrios, G. Sampson
Ifenthaler, Dirk
Isaías, Pedro
Herausgeber:in (Körperschaft)
International Association for Development of the Information Society
Betreuer:in
Übergeordnetes Werk
Proceedings of the IADIS International Conference Cognition and Exploratory Learning in the Digital Age 2020
Themenheft
DOI der Originalpublikation
Reihe / Serie
Reihennummer
Jahrgang / Band
Ausgabe / Nummer
Seiten / Dauer
Patentnummer
Verlag / Herausgebende Institution
IADIS Press
Verlagsort / Veranstaltungsort
Lisbon
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
Learners’ cognitive abilities to assess the credibility of information in digital spaces are a relevant part of 21st century skills. Emerging evidence suggests that gamification could be a suitable approach for learners to develop these skills independently of their educational level. This study examined two popular online fake news games in a higher education setting using a randomized controlled trial. 72 students were randomly assigned to one of two games. Their ability to classify news, i.e. to distinguish fake news from correct news, was tested before and after playing the game. The results from multiple regression analysis suggest that there was only a very modest increase in participants’ news classification abilities in one game and no improvement in the other game. Contrary to some prior literature, these preliminary findings provide no evidence for the use of gamification in developing students’ fake news resilience in higher education contexts and they call for more nuanced education and gamification approaches.
Schlagwörter
fake news, disinformation, false news, gamification, serious games, fake news resilience
Fachgebiet (DDC)
070 - Nachrichtenmedien, Journalismus, Verlagswesen
Projekt
Veranstaltung
International Conference Cognition and Exploratory Learning in the Digital Age
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
18.11.2020
Enddatum der Konferenz
20.11.2020
Datum der letzten Prüfung
ISBN
978-989-8704-22-1
ISSN
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Publikationsstatus
Veröffentlicht
Begutachtung
Peer-Review der ganzen Publikation
Open Access-Status
Closed
Lizenz
'http://rightsstatements.org/vocab/InC/1.0/'
Zitation
EISEMANN, Christoph, Christoph PIMMER und Magdalena MATEESCU, 2021. Fake News Resilience through Online Games? Tentative Findings from a Randomized Controlled Trial in Higher Education. In: G. Sampson DEMETRIOS, Dirk IFENTHALER, Pedro ISAÍAS und International Association for Development of the Information Society (Hrsg.), Proceedings of the IADIS International Conference Cognition and Exploratory Learning in the Digital Age 2020. Lisbon: IADIS Press. 2021. ISBN 978-989-8704-22-1. Verfügbar unter: https://irf.fhnw.ch/handle/11654/34005