Kaufmann, Kaspar
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Kaspar
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Kaufmann, Kaspar
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- PublikationSegmentierung beeinflusst das Lernen: Eine Studie zur Wissensvermittlung durch Virtual Reality und 2D-Bildschirmen mit Flughafensicherheitspersonal(02.03.2023) Wyssenbach, Thomas; Kaufmann, Kaspar; Schwaninger, Adrian06 - Präsentation
- PublikationQuantifizierung der Wirkung von Elementen des Strassenraumes auf die gefahrene Geschwindigkeit(Bundesamt für Strassen (ASTRA), 12/2022) Schaffner, Dorothea; Studer, Nora; Kaufmann, Kaspar; Yildirimlar, Okan; Erath, Alexander; van Eggermond, Michael; Kalunder, Madlaina; Schubiger, Simon; Hüsser, Cloe; Zirn, Andrea; Schweizer, Nina; Gasser, Yves; Fischer, Raffael; Lauper, Severin05 - Forschungs- oder Arbeitsbericht
- PublikationExploring the effects of segmentation when learning with Virtual Reality and 2D displays: a study with airport security officers(09/2022) Kaufmann, Kaspar; Wyssenbach, Thomas; Schwaninger, Adrian06 - Präsentation
- PublikationExploring the role of learning activity when learning with video and virtual reality: a mixed methods study with airport security officers(18.01.2021) Kaufmann, Kaspar; Schwaninger, Adrian; Wyssenbach, Thomas; Institute Humans in Complex Systems, School of Applied PsychologyThe present study explored how media (video vs. virtual reality) and learning activity (passive vs. interactive) affect airport security screeners’ learning experiences by applying a 2 x 2 factorial between-subjects design. A mixed methods approach was employed to assess the screeners’ (n = 26) learning, cognitive load, intrinsic motivation, and technology acceptance. Results showed that videos led to slightly higher learning outcomes than virtual reality. While screeners believed interactivity to enhance learning, no main effect was discovered. This result may have been influenced by increased cognitive load experienced by the screeners through interactivity. Intrinsic motivation was significantly higher for screeners learning with interactive video, passive virtual reality, and interactive virtual reality compared to passive video. Regarding technology acceptance, screeners perceived virtual reality and interactivity to be more useful than video and passivity, respectively. Overall, this study offers insight into the potentials of multimedia for learning in a practical setting.11 - Studentische Arbeit
- PublikationValidation of Driving Simulation in a Virtual Reality Setting: The Effects of Age, Sex and Simulation Technology on Driving Behavior(Springer, 03.04.2020) Christ, Oliver; Kaufmann, Kaspar; Wehrli, Simon; Mistretta, Emanuel; Arisona, Stefan; Wyssenbach, Thomas; Schubiger, Simon; Tareq, Ahram; Taiar, Redha; Gremeaux-Bader, Vincent; Aminian, Kamiar [in: International Conference on Human Interaction and Emerging Technologies: Human Interaction, Emerging Technologies and Future Applications II]Rapid progress in virtual reality technology empowers immersive and naturalistic driving simulations also for low budget. The technology enables researcher with the means to test different variables in road traffic riskless and reproducible. In real traffic scenarios, differences in driving behavior and safety related-perception can be observed. The object of our study was to develop a low-budget driving simulation environment and to enable a riskless testing of future traffic scenarios.04 - Beitrag Sammelband oder Konferenzschrift