Torpus, Jan-Lewe

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Jan-Lewe
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Torpus, Jan-Lewe

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Affect and Atmosphere in Controlled Responsive Environments

2016-07, Simon, Andreas, Torpus, Jan-Lewe, Heibach, Christiane, Navarro, José Javier, Streitz, Norbert, Markopoulos, Panos

We explore the atmospheric potential and the affective connection between humans and their instrumented, responsive environments and develop corresponding artistic design strategies, evaluating ubicomp environments from a critical perspective, beyond pure application and usefulness. We have designed an abstract, cocoon-like, responsively mediated space and conducted a series of experiments with a total of 17 participants. Results show that participants experience affection, a coupling between themselves and the designed environment, and show strong cognitive engagement to understand and structure the environment through patterns of situation awareness and sensemaking.

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Medienanthropologie im Museum: eine Ausstellung als Forschungslabor

2013, Torpus, Jan-Lewe, Tobler, Beatrice, Wolfensberger, Rolf

As a result of a practice-oriented research project, the Museum of Communication in Berne opened a new exhibition space entitled «Living Room of the Future» in Spring 2012. It is designed to complement the existing permanent exhibition «As Time Goes Byte» on the history of computing and digital culture. The new exhibition module not only addresses future computing technologies and their use but also forward-looking technologies. Within the framework of the research project, the authors conducted a user-centred evaluation of a prototype of the exhibition module, which was also conceived as a laboratory for practice-based media-anthropological studies. Specific test groups were observed during their visits to the exhibition and immediately afterwards interviewed about their experiences. The results of the evaluation were then converted into the final realisation of the exhibition. These findings represent valuable ethnographic evidence on the experiences of human beings with familiar and unfamiliar media at a time of increasing integration of everyday life with communication and information technologies.

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Atmosphären neuer Technologien. Über ein Artistic Research Projekt

2015-06-09, Heibach, Christiane, Torpus, Jan-Lewe, Simon, Andreas

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Publikation

lifeClipper3 – An Augmented Walking Experience

2011, Torpus, Jan-Lewe, Tobler, Beatrice

lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.

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Affective-responsive Environments

2014, Torpus, Jan-Lewe

This paper describes the concepts, media settings, strategies and methods of a media art work and an artistic research project. Both apply psychophysiological biofeedback technologies as affective interfaces between humans and artificial artistically-staged environments. The paper includes a comparison of media art creation with artistic research processes and intends to identify possible synergies.