Korkut, Safak

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Korkut
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Safak
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Korkut, Safak

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Gerade angezeigt 1 - 10 von 12
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Publikation

Designing and probing a virtual reality serious game for prevention-oriented qualitative HIV social research

2023, Gredig, Daniel, Korkut, Safak, Weber, Patrick, Bogdanovic, Jasmina, Bigoni, Daniele

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Publikation

RapRad - A New E-learning Concept with Rapid Case Reading and Instant Feedback to Reduce Chance in Radiology Education

2016-11-27, Brantner, Philipp, Steiner, Fabienne, Korkut, Safak, Linxen, Sebastian, Merkle, Elmar, Heye, Tobias

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Publikation

Sensor-Based Tracking and Big Data Processing of Patient Activities in Ambient Assisted Living

2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf

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Publikation

Territory. Data Story Telling

2015, Grumbinaite, Indre, Korkut, Safak

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Publikation

Developing a virtual reality serious game for prevention-oriented qualitative HIV social research

2022, Gredig, Daniel, Korkut, Safak, Weber, Patrick, Bogdanovic, Jasmina, Bigoni, Daniele

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Publikation

BioTourney: Gamifying a Biology Class by Applying a Content-Independent Learning Game Framework

2016-10-06, Korkut, Safak, Jäger, Janine, Dornberger, Rolf

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Publikation

Challenges of a Modern Atlas of the Ageing Society

2016-07-12, Bleisch, Susanne, Hil, Darjan, Korkut, Safak, Meyer, Philipp

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Publikation

Investigating the effects of headset-based Virtual Reality against desktop-based video experience in a long-term comparative study

2018, Korkut, Safak, Marchiori, Elena, Cantoni, Lorenzo

The research objective of this study is to investigate what are the effects of Virtual Reality (VR) experiences compared to other digital channels over time. This research line deals with the concept of consequences of VR (Jung and tom Dieck, 2018), intended as the investigation of users’ perceptions generated by the exposure to VR contents. That is, attitude change and behavioral responses such as intention to visit (Tussyadiah et al., 2018, Marchiori et al., 2018); VR effects for marketing and promotions, sales and distribution (Gibson & O'Rawe, 2018; Huang et al., 2016; Moorhouse et al., 2018; Williams & Hobson, 1995); additional revenue generation (Radde, 2017; Tromp, 2017); as well as sustainability and the preservation of heritage (Guttentag, 2010; Williams, 2006).

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Publikation

Healthcare Assessment Questions Automatically Answered Using Non-Invasive, Ambient Sensors

2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf

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Publikation

Innovative learning design: experiences from gadget workshops in business informatics classes

2016-06, Jäger, Janine, Korkut, Safak, Dornberger, Rolf