Korkut, Safak
E-Mail-Adresse
Geburtsdatum
Projekt
Organisationseinheiten
Berufsbeschreibung
Nachname
Vorname
Name
Suchergebnisse
Designing and probing a virtual reality serious game for prevention-oriented qualitative HIV social research
2023, Gredig, Daniel, Korkut, Safak, Weber, Patrick, Bogdanovic, Jasmina, Bigoni, Daniele
RapRad - A New E-learning Concept with Rapid Case Reading and Instant Feedback to Reduce Chance in Radiology Education
2016-11-27, Brantner, Philipp, Steiner, Fabienne, Korkut, Safak, Linxen, Sebastian, Merkle, Elmar, Heye, Tobias
Sensor-Based Tracking and Big Data Processing of Patient Activities in Ambient Assisted Living
2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf
Developing a virtual reality serious game for prevention-oriented qualitative HIV social research
2022, Gredig, Daniel, Korkut, Safak, Weber, Patrick, Bogdanovic, Jasmina, Bigoni, Daniele
BioTourney: Gamifying a Biology Class by Applying a Content-Independent Learning Game Framework
2016-10-06, Korkut, Safak, Jäger, Janine, Dornberger, Rolf
Challenges of a Modern Atlas of the Ageing Society
2016-07-12, Bleisch, Susanne, Hil, Darjan, Korkut, Safak, Meyer, Philipp
Investigating the effects of headset-based Virtual Reality against desktop-based video experience in a long-term comparative study
2018, Korkut, Safak, Marchiori, Elena, Cantoni, Lorenzo
The research objective of this study is to investigate what are the effects of Virtual Reality (VR) experiences compared to other digital channels over time. This research line deals with the concept of consequences of VR (Jung and tom Dieck, 2018), intended as the investigation of users’ perceptions generated by the exposure to VR contents. That is, attitude change and behavioral responses such as intention to visit (Tussyadiah et al., 2018, Marchiori et al., 2018); VR effects for marketing and promotions, sales and distribution (Gibson & O'Rawe, 2018; Huang et al., 2016; Moorhouse et al., 2018; Williams & Hobson, 1995); additional revenue generation (Radde, 2017; Tromp, 2017); as well as sustainability and the preservation of heritage (Guttentag, 2010; Williams, 2006).
Healthcare Assessment Questions Automatically Answered Using Non-Invasive, Ambient Sensors
2016-10-04, Nienhold, Dino, Korkut, Safak, Dornberger, Rolf
Innovative learning design: experiences from gadget workshops in business informatics classes
2016-06, Jäger, Janine, Korkut, Safak, Dornberger, Rolf